Fadesystem, entities, weapon muzzles should now look good. reload for secondary

This commit is contained in:
Tleety
2016-03-13 16:15:06 +01:00
parent 0963f61976
commit 9f752ad3e9
14 changed files with 1300 additions and 141 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade,
return;
}
if (!(bool)cFade["Out"]) {
if ((bool)cFade["Out"]) {
dTime *= -1;
}