Merge pull request #104 from teamfisk/AmmoPickup

Added AmmoPickupSystem with Component, Entity.
This commit is contained in:
2016-02-12 02:08:29 +01:00
9 changed files with 469 additions and 0 deletions
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#ifndef EAmmoPickup_h__
#define EAmmoPickup_h__
#include "EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AmmoPickup : Event
{
EntityWrapper Player;
int AmmoGain;
};
}
#endif
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#ifndef AmmoPickupSystem_h__
#define AmmoPickupSystem_h__
#include "Core/System.h"
#include "Core/Transform.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFileParser.h"
#include "Core/EPickupSpawned.h"
#include "Core/EAmmoPickup.h"
#include "Engine/Collision/ETrigger.h"
#include "Common.h"
class AmmoPickupSystem : public ImpureSystem
{
public:
AmmoPickupSystem(SystemParams params);
virtual void Update(double dt) override;
private:
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(Events::TriggerTouch& e);
struct NewAmmoPickup {
glm::vec3 Pos;
double AmmoGain;
double RespawnTimer;
double DecreaseThisRespawnTimer;
};
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
};
#endif