Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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+3
-2
@@ -8,7 +8,6 @@
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#include "Core/EventBroker.h"
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#include "Rendering/Renderer.h"
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#include "Core/InputManager.h"
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Input/InputProxy.h"
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#include "Input/KeyboardInputHandler.h"
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@@ -35,6 +34,9 @@
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#include "Sound/SoundManager.h"
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#include "Systems/SoundSystem.h"
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//Performance
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#include "Core/PerformanceTimer.h"
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class Game
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{
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public:
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@@ -53,7 +55,6 @@ private:
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IRenderer* m_Renderer;
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InputManager* m_InputManager;
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree<EntityAABB>* m_OctreeCollision;
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Octree<EntityAABB>* m_OctreeTrigger;
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@@ -27,17 +27,16 @@ public:
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private:
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bool m_NetworkEnabled;
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//methods which will take care of specific events
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// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
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EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
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bool HealthSystem::OnInputCommand(Events::InputCommand& e);
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//vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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};
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#endif
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@@ -15,11 +15,16 @@ class SpawnerSystem : public System
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public:
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SpawnerSystem(SystemParams params);
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static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
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// If dontCollideComponent is set, to e.g. "Player", then all the spawner
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// will try to pick a spawn location so that the spawned entity doesn't
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// collide with anything that has that component and is collidable.
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static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
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private:
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EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
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bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
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static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
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static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
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};
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#endif
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