HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes

This commit is contained in:
verysecrethero
2016-01-07 14:29:04 +01:00
parent 638c236ceb
commit a1ed79dfbf
8 changed files with 173 additions and 33 deletions
+10 -8
View File
@@ -4,34 +4,36 @@
HealthSystem::HealthSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Health")
{
//subscribe/listenTo playerdamage,healthpickup events with the eventbroker
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
}
void HealthSystem::UpdateComponent(World * world, ComponentWrapper & health, double dt)
void HealthSystem::UpdateComponent(World *world, ComponentWrapper &health, double dt)
{
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = world->GetComponent(health.EntityID, "Player");
double currentHealth = (double) world->GetComponent(health.EntityID, "Health")["Health"];
double currentHealth;
double maxHealth = (double)world->GetComponent(health.EntityID, "Health")["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
for (size_t i = m_DeltaHealthVector.size(); i >0; i--)
for (size_t i = m_DeltaHealthVector.size(); i > 0; i--)
{
auto deltaHP = m_DeltaHealthVector[i-1];
auto deltaHP = m_DeltaHealthVector[i - 1];
//if we have a healthchange for the current player, then apply it
if (std::get<0>(deltaHP) == player.EntityID) {
//re-read currentHealth for each iteration
currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"];
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min(currentHealth + (double)std::get<1>(deltaHP), maxHealth);
health.SetProperty("Health", newHealth);
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin()+i-1);
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + i - 1);
}
}
currentHealth = (double)world->GetComponent(health.EntityID, "Health")["Health"];
if (currentHealth < 0.0f) {
//check if health is <= 0
if (currentHealth <= 0.0f) {
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
@@ -49,6 +51,6 @@ bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e)
{
//save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.playerHealedID, e.HealthAmount));
m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerHealedID, e.HealthAmount));
return true;
}