Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
|
||||
Reference in New Issue
Block a user