Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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@@ -15,7 +15,7 @@
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#include "Core/EventBroker.h"
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#include "../Engine/Core/ResourceManager.h"
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#include "../Engine/Core/ConfigFile.h"
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#include "Core/Transform.h" // Absolute transform
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#include "Core/TransformSystem.h"
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#include "Sound/Sound.h"
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#include "../Engine/Sound/EPlayQueueOnEntity.h"
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#include "Sound/EPlaySoundOnEntity.h"
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