Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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@@ -2,7 +2,7 @@
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#define DamageIndicatorSystem_h__
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/TransformSystem.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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