Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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@@ -6,7 +6,7 @@
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#include "GLM.h"
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/TransformSystem.h"
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#include "Core/EntityFile.h"
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class SpawnerSystem : public System
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