Fixed typo backslash instead of slash in various classes (the includes)

This commit is contained in:
verysecrethero
2016-01-12 10:46:34 +01:00
parent 774bb8ce56
commit a20ca49d53
10 changed files with 16 additions and 16 deletions
+3 -3
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@@ -6,9 +6,9 @@
#include "Common.h" #include "Common.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core\EPlayerDamage.h"; #include "Core/EPlayerDamage.h";
#include "Core\EPlayerHealthPickup.h"; #include "Core/EPlayerHealthPickup.h";
#include "Core\EPlayerDeath.h"; #include "Core/EPlayerDeath.h";
#include <tuple> #include <tuple>
#include <vector> #include <vector>
+2 -2
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@@ -7,8 +7,8 @@
#include "Common.h" #include "Common.h"
#include "Core/System.h" #include "Core/System.h"
#include "Collision/ETrigger.h" #include "Collision/ETrigger.h"
#include "Core\EMouseRelease.h" #include "Core/EMouseRelease.h"
#include "Core\EShoot.h" #include "Core/EShoot.h"
class PlayerSystem : public PureSystem class PlayerSystem : public PureSystem
{ {
+3 -3
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@@ -13,9 +13,9 @@ using boost::unit_test_framework::test_case;
#include <string> #include <string>
//ray vs model //ray vs model
#include "Engine\Core\ResourceManager.h" #include "Engine/Core/ResourceManager.h"
#include "Engine\Rendering\Model.h" #include "Engine/Rendering/Model.h"
#include "Engine\Core\Ray.h" #include "Engine/Core/Ray.h"
//vs memleaks //vs memleaks
//#define _CRTDBG_MAP_ALLOC //#define _CRTDBG_MAP_ALLOC
+1 -1
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@@ -5,7 +5,7 @@ using boost::unit_test_framework::test_case;
#include <stdlib.h>//srand #include <stdlib.h>//srand
//#define private public //#define private public
#include "Engine\Core\ConfigFile.h" #include "Engine/Core/ConfigFile.h"
#define _CRTDBG_MAP_ALLOC #define _CRTDBG_MAP_ALLOC
#include <crtdbg.h> #include <crtdbg.h>
+1 -1
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@@ -2,7 +2,7 @@
#define EVENTFIXTURE_H #define EVENTFIXTURE_H
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include "Core\EventBroker.h" #include "Core/EventBroker.h"
template <typename EventType> template <typename EventType>
struct EventFixture struct EventFixture
+1 -1
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@@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include "Engine\Core\InputManager.h" #include "Engine/Core/InputManager.h"
BOOST_AUTO_TEST_SUITE(inputManagerTests) BOOST_AUTO_TEST_SUITE(inputManagerTests)
+1 -1
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@@ -15,7 +15,7 @@ using boost::unit_test_framework::test_case;
#include "OctTreeTestGameClass.h" #include "OctTreeTestGameClass.h"
#define private public//HACK! Needed for white box testing #define private public//HACK! Needed for white box testing
#include <Engine\Core\OctTree.h> #include "Engine/Core/OctTree.h"
//else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise //else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise
BOOST_AUTO_TEST_SUITE(octTreeTestsA) BOOST_AUTO_TEST_SUITE(octTreeTestsA)
+1 -1
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@@ -9,7 +9,7 @@
//last! //last!
//#include "OldOctTree.h" //#include "OldOctTree.h"
#define private public #define private public
#include <Engine\Core\OctTree.h> #include <Engine/Core/OctTree.h>
class HardcodedTestWorld : public World class HardcodedTestWorld : public World
{ {
+1 -1
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@@ -7,7 +7,7 @@
#include "Core/ResourceManager.h" #include "Core/ResourceManager.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "Rendering/Renderer.h" #include "Rendering/Renderer.h"
#include "Engine\Rendering\Texture.h" #include "Engine/Rendering/Texture.h"
BOOST_AUTO_TEST_SUITE(resourceManagerTests) BOOST_AUTO_TEST_SUITE(resourceManagerTests)
+2 -2
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@@ -17,8 +17,8 @@
#include "Core/EntityFileParser.h" #include "Core/EntityFileParser.h"
#include "Core/EntityFileWriter.h" #include "Core/EntityFileWriter.h"
#include "Core\EMouseRelease.h" #include "Core/EMouseRelease.h"
#include "Core\EShoot.h" #include "Core/EShoot.h"
class ShootEventTest class ShootEventTest
{ {