Fixed typo backslash instead of slash in various classes (the includes)
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@@ -6,9 +6,9 @@
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#include "Common.h"
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Core\EPlayerDamage.h";
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#include "Core/EPlayerDamage.h";
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#include "Core\EPlayerHealthPickup.h";
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#include "Core/EPlayerHealthPickup.h";
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#include "Core\EPlayerDeath.h";
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#include "Core/EPlayerDeath.h";
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <vector>
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@@ -7,8 +7,8 @@
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#include "Common.h"
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Collision/ETrigger.h"
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#include "Collision/ETrigger.h"
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#include "Core\EMouseRelease.h"
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#include "Core/EMouseRelease.h"
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#include "Core\EShoot.h"
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#include "Core/EShoot.h"
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class PlayerSystem : public PureSystem
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class PlayerSystem : public PureSystem
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{
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{
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@@ -13,9 +13,9 @@ using boost::unit_test_framework::test_case;
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#include <string>
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#include <string>
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//ray vs model
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//ray vs model
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#include "Engine\Core\ResourceManager.h"
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#include "Engine/Core/ResourceManager.h"
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#include "Engine\Rendering\Model.h"
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#include "Engine/Rendering/Model.h"
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#include "Engine\Core\Ray.h"
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#include "Engine/Core/Ray.h"
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//vs memleaks
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//vs memleaks
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//#define _CRTDBG_MAP_ALLOC
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//#define _CRTDBG_MAP_ALLOC
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@@ -5,7 +5,7 @@ using boost::unit_test_framework::test_case;
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#include <stdlib.h>//srand
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#include <stdlib.h>//srand
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//#define private public
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//#define private public
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#include "Engine\Core\ConfigFile.h"
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#include "Engine/Core/ConfigFile.h"
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#define _CRTDBG_MAP_ALLOC
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#include <crtdbg.h>
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@@ -2,7 +2,7 @@
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#define EVENTFIXTURE_H
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#define EVENTFIXTURE_H
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#include <boost/test/unit_test.hpp>
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#include <boost/test/unit_test.hpp>
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#include "Core\EventBroker.h"
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#include "Core/EventBroker.h"
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template <typename EventType>
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template <typename EventType>
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struct EventFixture
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struct EventFixture
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@@ -1,6 +1,6 @@
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#include <boost/test/unit_test.hpp>
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#include <boost/test/unit_test.hpp>
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#include "Engine\Core\InputManager.h"
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#include "Engine/Core/InputManager.h"
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BOOST_AUTO_TEST_SUITE(inputManagerTests)
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BOOST_AUTO_TEST_SUITE(inputManagerTests)
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@@ -15,7 +15,7 @@ using boost::unit_test_framework::test_case;
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#include "OctTreeTestGameClass.h"
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#include "OctTreeTestGameClass.h"
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#define private public//HACK! Needed for white box testing
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#define private public//HACK! Needed for white box testing
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#include <Engine\Core\OctTree.h>
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#include "Engine/Core/OctTree.h"
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//else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise
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//else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise
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BOOST_AUTO_TEST_SUITE(octTreeTestsA)
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BOOST_AUTO_TEST_SUITE(octTreeTestsA)
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@@ -9,7 +9,7 @@
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//last!
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//last!
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//#include "OldOctTree.h"
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//#include "OldOctTree.h"
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#define private public
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#define private public
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#include <Engine\Core\OctTree.h>
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#include <Engine/Core/OctTree.h>
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class HardcodedTestWorld : public World
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class HardcodedTestWorld : public World
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{
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{
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@@ -7,7 +7,7 @@
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/Renderer.h"
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#include "Rendering/Renderer.h"
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#include "Engine\Rendering\Texture.h"
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#include "Engine/Rendering/Texture.h"
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BOOST_AUTO_TEST_SUITE(resourceManagerTests)
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BOOST_AUTO_TEST_SUITE(resourceManagerTests)
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@@ -17,8 +17,8 @@
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileWriter.h"
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#include "Core/EntityFileWriter.h"
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#include "Core\EMouseRelease.h"
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#include "Core/EMouseRelease.h"
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#include "Core\EShoot.h"
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#include "Core/EShoot.h"
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class ShootEventTest
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class ShootEventTest
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{
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{
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