Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).

This commit is contained in:
antc13
2015-12-10 11:18:34 +01:00
parent 74c1beed20
commit a22d086e60
9 changed files with 189 additions and 138 deletions
@@ -111,6 +111,8 @@ bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode&
material_node.ColorMapFile = FullPath.substr(FullPath.find_last_of("/"));
// Test
MGlobal::displayInfo(MString() + "Texture file: " + FullPath.c_str());
return true;
}
}