Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).
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@@ -111,6 +111,8 @@ bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode&
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material_node.ColorMapFile = FullPath.substr(FullPath.find_last_of("/"));
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// Test
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MGlobal::displayInfo(MString() + "Texture file: " + FullPath.c_str());
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return true;
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}
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}
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