Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).
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#ifndef Mesh_Mesh_h__
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#define Mesh_Mesh_h__
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#include <map>
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#include <vector>
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#include "MayaIncludes.h"
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struct VertexLayout
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{
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float Pos[3];
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float Normal[3];
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float Uv[2];
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};
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class Mesh
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{
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public:
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Mesh();
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void GetMeshData(MObject Object);
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~Mesh();
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};
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#endif
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