Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).

This commit is contained in:
antc13
2015-12-10 11:18:34 +01:00
parent 74c1beed20
commit a22d086e60
9 changed files with 189 additions and 138 deletions
+24
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#ifndef Mesh_Mesh_h__
#define Mesh_Mesh_h__
#include <map>
#include <vector>
#include "MayaIncludes.h"
struct VertexLayout
{
float Pos[3];
float Normal[3];
float Uv[2];
};
class Mesh
{
public:
Mesh();
void GetMeshData(MObject Object);
~Mesh();
};
#endif