Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
This commit is contained in:
stiffly
2015-12-16 11:12:15 +01:00
6 changed files with 110 additions and 88 deletions
+31 -46
View File
@@ -71,7 +71,10 @@ void Client::ReadFromServer()
while (m_ThreadIsRunning) {
if (m_Socket.available()) {
bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead);
if (bytesRead > 0) {
Package package(readBuf, bytesRead);
ParseMessageType(package);
}
}
std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
@@ -84,9 +87,6 @@ void Client::ReadFromServer()
void Client::SendSnapshotToServer()
{
// Reset previouse key state in snapshot.
//Package message(MessageType::Event, m_SendPacketID);
//message.AddString(m_NextSnapshot.InputForward);
//Send(message);
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
// See if any movement keys are down
@@ -128,21 +128,19 @@ void Client::SendSnapshotToServer()
}
}
void Client::ParseMessageType(char* data, size_t length)
void Client::ParseMessageType(Package& package)
{
int messageType = -1;
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
int messageType = package.PopFrontPrimitive<int>();
if (messageType == -1)
return;
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
ParseConnect(package);
break;
case MessageType::ClientPing:
ParsePing();
@@ -153,25 +151,23 @@ void Client::ParseMessageType(char* data, size_t length)
case MessageType::Message:
break;
case MessageType::Snapshot:
ParseSnapshot(data, length);
ParseSnapshot(package);
break;
case MessageType::Disconnect:
break;
case MessageType::Event:
ParseEventMessage(data, length);
ParseEventMessage(package);
break;
default:
break;
}
}
void Client::ParseConnect(char* data, size_t len)
void Client::ParseConnect(Package& package)
{
memcpy(&m_PacketID, data, sizeof(int));
m_PacketID = package.PopFrontPrimitive<int>();
m_PreviousPacketID = m_PacketID;
MoveMessageHead(data, len, sizeof(int));
memcpy(&m_PlayerID, data, sizeof(int));
MoveMessageHead(data, len, sizeof(int));
m_PlayerID = package.PopFrontPrimitive<int>();
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
}
@@ -189,61 +185,50 @@ void Client::ParseServerPing()
//std::cout << "Parsing ping." << std::endl;
}
void Client::ParseEventMessage(char* data, size_t length)
void Client::ParseEventMessage(Package& package)
{
int Id = -1;
std::string command = std::string(data);
std::string command = package.PopFrontString();
if (command.find("+Player") != std::string::npos) {
MoveMessageHead(data, length, command.size() + 1);
memcpy(&Id, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
Id = package.PopFrontPrimitive<int>();
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
std::cout << m_PacketID << ": Event message: " << std::string(data) << std::endl;
std::cout << m_PacketID << ": Event message: " << command << std::endl;
}
MoveMessageHead(data, length, std::string(data).size() + 1);
}
void Client::ParseSnapshot(char* data, size_t length)
void Client::ParseSnapshot(Package& package)
{
std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
//std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data.
tempName = package.PopFrontString();
// Read position data
glm::vec3 playerPos;
memcpy(&playerPos.x, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.y, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.z, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
tempName = std::string(data);
// +1 for null terminator
MoveMessageHead(data, length, tempName.size() + 1);
// Apply the position data read to the player entity
// New player connected on the server side
if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
//CreateNewPlayer(i);
m_PlayerDefinitions[i].Name = tempName;
m_PlayersToCreate.push_back(i);
} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") {
// Someone disconnected
// TODO: Insert code here
break;
} else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
// Not a connected player
break;
}
// Read position data
glm::vec3 playerPos;
playerPos.x = package.PopFrontPrimitive<float>();
playerPos.y = package.PopFrontPrimitive<float>();
playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
if (m_PlayerDefinitions[i].EntityID != -1) {
if (m_World->HasComponent(m_PlayerDefinitions[i].EntityID, "Player")) {
m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
}
m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
}
}
}
+28 -8
View File
@@ -1,24 +1,44 @@
#include "Network/Package.h"
Package::Package(MessageType type,unsigned int& packageID)
Package::Package(MessageType type, unsigned int& packageID)
{
// Create message header
// Add message type
int messageType = static_cast<int>(type);
// Create message header
// Add message type
int messageType = static_cast<int>(type);
Package::AddPrimitive<int>(messageType);
packageID = packageID % 1000; // Packet id modulos
Package::AddPrimitive<int>(packageID);
packageID++;
}
Package::Package(char* data, int sizeOfPackage)
{
// Create message
memcpy(m_Data, data, sizeOfPackage);
m_Offset = sizeOfPackage;
}
Package::~Package()
{
delete[] m_Data;
delete[] m_Data;
}
void Package::AddString(std::string str)
{
// Message, add one extra byte for null terminator
memcpy(m_Data + m_Offset, str.data(), (str.size() + 1) * sizeof(char));
m_Offset += (str.size() + 1) * sizeof(char);
// Message, add one extra byte for null terminator
memcpy(m_Data + m_Offset, str.data(), (str.size() + 1) * sizeof(char));
m_Offset += (str.size() + 1) * sizeof(char);
}
std::string Package::PopFrontString()
{
std::string returnValue(m_Data + m_ReturnDataOffset);
if (m_Offset < m_ReturnDataOffset + returnValue.size()){
LOG_WARNING("Package PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom");
return "PopFrontString Failed";
}
// +1 for null terminator.
m_ReturnDataOffset += returnValue.size() + 1;
return returnValue;
}
+24 -26
View File
@@ -73,7 +73,8 @@ void Server::ReadFromClients()
if (m_ThreadIsRunning && m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead);
Package package(readBuf, bytesRead);
ParseMessageType(package);
} catch (const std::exception& err) {
// To not spam "socket closed messages"
//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
@@ -129,20 +130,17 @@ void Server::InputLoop()
}
}
void Server::ParseMessageType(char * data, size_t length)
void Server::ParseMessageType(Package& package)
{
int messageType = -1;
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
ParseConnect(package);
break;
case MessageType::ClientPing:
//ParseClientPing();
@@ -153,13 +151,13 @@ void Server::ParseMessageType(char * data, size_t length)
case MessageType::Message:
break;
case MessageType::Snapshot:
ParseSnapshot(data, length);
ParseSnapshot(package);
break;
case MessageType::Disconnect:
ParseDisconnect();
break;
case MessageType::Event:
ParseEvent(data, length);
ParseEvent(package);
break;
default:
break;
@@ -223,6 +221,10 @@ void Server::SendSnapshot()
{
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
@@ -234,8 +236,6 @@ void Server::SendSnapshot()
package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
}
Broadcast(package);
}
@@ -287,7 +287,7 @@ void Server::Disconnect(int i)
m_PlayerDefinitions[i].Name = "";
}
void Server::ParseEvent(char * data, size_t length)
void Server::ParseEvent(Package& package)
{
size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) {
@@ -300,31 +300,30 @@ void Server::ParseEvent(char * data, size_t length)
return;
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
std::string templalala = std::string(data);
if ("+Forward" == std::string(data)) {
std::string eventString = package.PopFrontString();
if ("+Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = true;
m_World->GetComponent(entityId, "Player")["Back"] = false;
} else if ("-Forward" == std::string(data)) {
} else if ("-Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = true;
} else if ("0Forward" == std::string(data)) {
} else if ("0Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = false;
}
if ("+Right" == std::string(data)) {
if ("+Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Left"] = false;
m_World->GetComponent(entityId, "Player")["Right"] = true;
} else if ("-Right" == std::string(data)) {
} else if ("-Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = true;
} else if ("0Right" == std::string(data)) {
} else if ("0Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = false;
}
}
void Server::ParseConnect(char * data, size_t length)
void Server::ParseConnect(Package& package)
{
std::cout << "Parsing connection." << std::endl;
// Check if player is already connected
@@ -347,9 +346,8 @@ void Server::ParseConnect(char * data, size_t length)
m_PlayersToCreate.push_back(i);
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
m_PlayerDefinitions[i].Name = package.PopFrontString();
m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
@@ -401,7 +399,7 @@ void Server::ParseServerPing()
}
// NOT USED
void Server::ParseSnapshot(char * data, size_t length)
void Server::ParseSnapshot(Package& package)
{
// Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho...