Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
This commit is contained in:
stiffly
2015-12-16 11:12:15 +01:00
6 changed files with 110 additions and 88 deletions
+24 -26
View File
@@ -73,7 +73,8 @@ void Server::ReadFromClients()
if (m_ThreadIsRunning && m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead);
Package package(readBuf, bytesRead);
ParseMessageType(package);
} catch (const std::exception& err) {
// To not spam "socket closed messages"
//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
@@ -129,20 +130,17 @@ void Server::InputLoop()
}
}
void Server::ParseMessageType(char * data, size_t length)
void Server::ParseMessageType(Package& package)
{
int messageType = -1;
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
ParseConnect(package);
break;
case MessageType::ClientPing:
//ParseClientPing();
@@ -153,13 +151,13 @@ void Server::ParseMessageType(char * data, size_t length)
case MessageType::Message:
break;
case MessageType::Snapshot:
ParseSnapshot(data, length);
ParseSnapshot(package);
break;
case MessageType::Disconnect:
ParseDisconnect();
break;
case MessageType::Event:
ParseEvent(data, length);
ParseEvent(package);
break;
default:
break;
@@ -223,6 +221,10 @@ void Server::SendSnapshot()
{
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
@@ -234,8 +236,6 @@ void Server::SendSnapshot()
package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
}
Broadcast(package);
}
@@ -287,7 +287,7 @@ void Server::Disconnect(int i)
m_PlayerDefinitions[i].Name = "";
}
void Server::ParseEvent(char * data, size_t length)
void Server::ParseEvent(Package& package)
{
size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) {
@@ -300,31 +300,30 @@ void Server::ParseEvent(char * data, size_t length)
return;
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
std::string templalala = std::string(data);
if ("+Forward" == std::string(data)) {
std::string eventString = package.PopFrontString();
if ("+Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = true;
m_World->GetComponent(entityId, "Player")["Back"] = false;
} else if ("-Forward" == std::string(data)) {
} else if ("-Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = true;
} else if ("0Forward" == std::string(data)) {
} else if ("0Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = false;
}
if ("+Right" == std::string(data)) {
if ("+Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Left"] = false;
m_World->GetComponent(entityId, "Player")["Right"] = true;
} else if ("-Right" == std::string(data)) {
} else if ("-Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = true;
} else if ("0Right" == std::string(data)) {
} else if ("0Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = false;
}
}
void Server::ParseConnect(char * data, size_t length)
void Server::ParseConnect(Package& package)
{
std::cout << "Parsing connection." << std::endl;
// Check if player is already connected
@@ -347,9 +346,8 @@ void Server::ParseConnect(char * data, size_t length)
m_PlayersToCreate.push_back(i);
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
m_PlayerDefinitions[i].Name = package.PopFrontString();
m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
@@ -401,7 +399,7 @@ void Server::ParseServerPing()
}
// NOT USED
void Server::ParseSnapshot(char * data, size_t length)
void Server::ParseSnapshot(Package& package)
{
// Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho...