Merge remote-tracking branch 'origin/Networking' into Networking

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
This commit is contained in:
stiffly
2015-12-16 11:12:15 +01:00
6 changed files with 110 additions and 88 deletions
+4 -4
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@@ -38,12 +38,12 @@ private:
void Disconnect(); void Disconnect();
void Ping(); void Ping();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize); void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(char* data, size_t length); void ParseMessageType(Package& package);
void ParseEventMessage(char* data, size_t length); void ParseEventMessage(Package& package);
void ParseConnect(char* data, size_t length); void ParseConnect(Package& package);
void ParsePing(); void ParsePing();
void ParseServerPing(); void ParseServerPing();
void ParseSnapshot(char* data, size_t length); void ParseSnapshot(Package& package);
void CreateNewPlayer(int i); void CreateNewPlayer(int i);
void IdentifyPacketLoss(); void IdentifyPacketLoss();
+19
View File
@@ -3,6 +3,7 @@
#include <string> #include <string>
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Core/Util/Logging.h"
// Defines the // Defines the
class Package class Package
@@ -11,6 +12,8 @@ public:
// arg1: Type of message (Connect, Disconnect...) // arg1: Type of message (Connect, Disconnect...)
// arg2: PackageID for identifying packet loss. // arg2: PackageID for identifying packet loss.
Package(MessageType type, unsigned int& packageID); Package(MessageType type, unsigned int& packageID);
// Used to create package from already existing data buffer.
Package(char* data, int sizeOfPackage);
~Package(); ~Package();
// Add primitive types like int, float, char... // Add primitive types like int, float, char...
template<typename T> template<typename T>
@@ -19,13 +22,29 @@ public:
memcpy(m_Data + m_Offset, &val, sizeof(T)); memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T); m_Offset += sizeof(T);
} }
// Pops the first element as if it was a primitive.
template<typename T>
T PopFrontPrimitive()
{
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
LOG_WARNING("Package PopFrontPrimitive(): You are trying to remove more than what exists in this package!");
return -1;
}
T returnValue;
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
m_ReturnDataOffset += sizeof(T);
return returnValue;
}
void AddString(std::string str); void AddString(std::string str);
// Pops the first element as if it was a string.
std::string PopFrontString();
int Size() { return m_Offset; }; int Size() { return m_Offset; };
char* Data() { return m_Data; }; char* Data() { return m_Data; };
private: private:
char* m_Data = new char[128]; char* m_Data = new char[128];
unsigned int m_ReturnDataOffset = 0;
int m_Offset = 0; int m_Offset = 0;
}; };
+4 -4
View File
@@ -60,13 +60,13 @@ private:
void SendPing(); void SendPing();
void CheckForTimeOuts(); void CheckForTimeOuts();
void Disconnect(int i); void Disconnect(int i);
void ParseMessageType(char* data, size_t length); void ParseMessageType(Package& package);
void ParseEvent(char* data, size_t length); void ParseEvent(Package& package);
void ParseConnect(char* data, size_t length); void ParseConnect(Package& package);
void ParseDisconnect(); void ParseDisconnect();
void ParseClientPing(); void ParseClientPing();
void ParseServerPing(); void ParseServerPing();
void ParseSnapshot(char* data, size_t length); void ParseSnapshot(Package& package);
void IdentifyPacketLoss(); void IdentifyPacketLoss();
}; };
+30 -45
View File
@@ -71,7 +71,10 @@ void Client::ReadFromServer()
while (m_ThreadIsRunning) { while (m_ThreadIsRunning) {
if (m_Socket.available()) { if (m_Socket.available()) {
bytesRead = Receive(readBuf, INPUTSIZE); bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead); if (bytesRead > 0) {
Package package(readBuf, bytesRead);
ParseMessageType(package);
}
} }
std::clock_t currentTime = std::clock(); std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
@@ -84,9 +87,6 @@ void Client::ReadFromServer()
void Client::SendSnapshotToServer() void Client::SendSnapshotToServer()
{ {
// Reset previouse key state in snapshot. // Reset previouse key state in snapshot.
//Package message(MessageType::Event, m_SendPacketID);
//message.AddString(m_NextSnapshot.InputForward);
//Send(message);
m_NextSnapshot.InputForward = ""; m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = ""; m_NextSnapshot.InputRight = "";
// See if any movement keys are down // See if any movement keys are down
@@ -128,21 +128,19 @@ void Client::SendSnapshotToServer()
} }
} }
void Client::ParseMessageType(char* data, size_t length) void Client::ParseMessageType(Package& package)
{ {
int messageType = -1; int messageType = package.PopFrontPrimitive<int>();
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server if (messageType == -1)
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from return;
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss(); IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) { switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect: case MessageType::Connect:
ParseConnect(data, length); ParseConnect(package);
break; break;
case MessageType::ClientPing: case MessageType::ClientPing:
ParsePing(); ParsePing();
@@ -153,25 +151,23 @@ void Client::ParseMessageType(char* data, size_t length)
case MessageType::Message: case MessageType::Message:
break; break;
case MessageType::Snapshot: case MessageType::Snapshot:
ParseSnapshot(data, length); ParseSnapshot(package);
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
break; break;
case MessageType::Event: case MessageType::Event:
ParseEventMessage(data, length); ParseEventMessage(package);
break; break;
default: default:
break; break;
} }
} }
void Client::ParseConnect(char* data, size_t len) void Client::ParseConnect(Package& package)
{ {
memcpy(&m_PacketID, data, sizeof(int)); m_PacketID = package.PopFrontPrimitive<int>();
m_PreviousPacketID = m_PacketID; m_PreviousPacketID = m_PacketID;
MoveMessageHead(data, len, sizeof(int)); m_PlayerID = package.PopFrontPrimitive<int>();
memcpy(&m_PlayerID, data, sizeof(int));
MoveMessageHead(data, len, sizeof(int));
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl; std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
} }
@@ -189,64 +185,53 @@ void Client::ParseServerPing()
//std::cout << "Parsing ping." << std::endl; //std::cout << "Parsing ping." << std::endl;
} }
void Client::ParseEventMessage(char* data, size_t length) void Client::ParseEventMessage(Package& package)
{ {
int Id = -1; int Id = -1;
std::string command = std::string(data); std::string command = package.PopFrontString();
if (command.find("+Player") != std::string::npos) { if (command.find("+Player") != std::string::npos) {
MoveMessageHead(data, length, command.size() + 1); Id = package.PopFrontPrimitive<int>();
memcpy(&Id, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
// Sett Player name // Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7); m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else { } else {
std::cout << m_PacketID << ": Event message: " << std::string(data) << std::endl; std::cout << m_PacketID << ": Event message: " << command << std::endl;
}
} }
MoveMessageHead(data, length, std::string(data).size() + 1); void Client::ParseSnapshot(Package& package)
}
void Client::ParseSnapshot(char* data, size_t length)
{ {
std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl; //std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName; std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way, // We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data. // but it is to avoid sending redundant data.
tempName = package.PopFrontString();
// Read position data
glm::vec3 playerPos;
memcpy(&playerPos.x, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.y, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
memcpy(&playerPos.z, data, sizeof(float));
MoveMessageHead(data, length, sizeof(float));
tempName = std::string(data);
// +1 for null terminator
MoveMessageHead(data, length, tempName.size() + 1);
// Apply the position data read to the player entity // Apply the position data read to the player entity
// New player connected on the server side // New player connected on the server side
if (m_PlayerDefinitions[i].Name == "" && tempName != "") { if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
//CreateNewPlayer(i);
m_PlayerDefinitions[i].Name = tempName; m_PlayerDefinitions[i].Name = tempName;
m_PlayersToCreate.push_back(i); m_PlayersToCreate.push_back(i);
} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") { } else if (m_PlayerDefinitions[i].Name != "" && tempName == "") {
// Someone disconnected // Someone disconnected
// TODO: Insert code here // TODO: Insert code here
break;
} else if (m_PlayerDefinitions[i].Name == "" && tempName == "") { } else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
// Not a connected player // Not a connected player
break; break;
} }
// Read position data
glm::vec3 playerPos;
playerPos.x = package.PopFrontPrimitive<float>();
playerPos.y = package.PopFrontPrimitive<float>();
playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
if (m_PlayerDefinitions[i].EntityID != -1) { if (m_PlayerDefinitions[i].EntityID != -1) {
if (m_World->HasComponent(m_PlayerDefinitions[i].EntityID, "Player")) {
m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos; m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
} }
} }
} }
}
int Client::Receive(char* data, size_t length) int Client::Receive(char* data, size_t length)
{ {
+20
View File
@@ -11,6 +11,14 @@ Package::Package(MessageType type,unsigned int& packageID)
packageID++; packageID++;
} }
Package::Package(char* data, int sizeOfPackage)
{
// Create message
memcpy(m_Data, data, sizeOfPackage);
m_Offset = sizeOfPackage;
}
Package::~Package() Package::~Package()
{ {
delete[] m_Data; delete[] m_Data;
@@ -22,3 +30,15 @@ void Package::AddString(std::string str)
memcpy(m_Data + m_Offset, str.data(), (str.size() + 1) * sizeof(char)); memcpy(m_Data + m_Offset, str.data(), (str.size() + 1) * sizeof(char));
m_Offset += (str.size() + 1) * sizeof(char); m_Offset += (str.size() + 1) * sizeof(char);
} }
std::string Package::PopFrontString()
{
std::string returnValue(m_Data + m_ReturnDataOffset);
if (m_Offset < m_ReturnDataOffset + returnValue.size()){
LOG_WARNING("Package PopFrontString(): Oh no! You are trying to remove things outside my memory kingdom");
return "PopFrontString Failed";
}
// +1 for null terminator.
m_ReturnDataOffset += returnValue.size() + 1;
return returnValue;
}
+24 -26
View File
@@ -73,7 +73,8 @@ void Server::ReadFromClients()
if (m_ThreadIsRunning && m_Socket.available()) { if (m_ThreadIsRunning && m_Socket.available()) {
try { try {
bytesRead = Receive(readBuf, INPUTSIZE); bytesRead = Receive(readBuf, INPUTSIZE);
ParseMessageType(readBuf, bytesRead); Package package(readBuf, bytesRead);
ParseMessageType(package);
} catch (const std::exception& err) { } catch (const std::exception& err) {
// To not spam "socket closed messages" // To not spam "socket closed messages"
//if (std::string(err.what()).find("forcefully closed") != std::string::npos) { //if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
@@ -129,20 +130,17 @@ void Server::InputLoop()
} }
} }
void Server::ParseMessageType(char * data, size_t length) void Server::ParseMessageType(Package& package)
{ {
int messageType = -1; int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
//IdentifyPacketLoss(); //IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) { switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect: case MessageType::Connect:
ParseConnect(data, length); ParseConnect(package);
break; break;
case MessageType::ClientPing: case MessageType::ClientPing:
//ParseClientPing(); //ParseClientPing();
@@ -153,13 +151,13 @@ void Server::ParseMessageType(char * data, size_t length)
case MessageType::Message: case MessageType::Message:
break; break;
case MessageType::Snapshot: case MessageType::Snapshot:
ParseSnapshot(data, length); ParseSnapshot(package);
break; break;
case MessageType::Disconnect: case MessageType::Disconnect:
ParseDisconnect(); ParseDisconnect();
break; break;
case MessageType::Event: case MessageType::Event:
ParseEvent(data, length); ParseEvent(package);
break; break;
default: default:
break; break;
@@ -223,6 +221,10 @@ void Server::SendSnapshot()
{ {
Package package(MessageType::Snapshot, m_SendPacketID); Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) { for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) { if (m_PlayerDefinitions[i].EntityID == -1) {
continue; continue;
} }
@@ -234,8 +236,6 @@ void Server::SendSnapshot()
package.AddPrimitive<float>(playerPos.x); package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y); package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z); package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
} }
Broadcast(package); Broadcast(package);
} }
@@ -287,7 +287,7 @@ void Server::Disconnect(int i)
m_PlayerDefinitions[i].Name = ""; m_PlayerDefinitions[i].Name = "";
} }
void Server::ParseEvent(char * data, size_t length) void Server::ParseEvent(Package& package)
{ {
size_t i; size_t i;
for (i = 0; i < MAXCONNECTIONS; i++) { for (i = 0; i < MAXCONNECTIONS; i++) {
@@ -300,31 +300,30 @@ void Server::ParseEvent(char * data, size_t length)
return; return;
unsigned int entityId = m_PlayerDefinitions[i].EntityID; unsigned int entityId = m_PlayerDefinitions[i].EntityID;
std::string templalala = std::string(data); std::string eventString = package.PopFrontString();
if ("+Forward" == eventString) {
if ("+Forward" == std::string(data)) {
m_World->GetComponent(entityId, "Player")["Forward"] = true; m_World->GetComponent(entityId, "Player")["Forward"] = true;
m_World->GetComponent(entityId, "Player")["Back"] = false; m_World->GetComponent(entityId, "Player")["Back"] = false;
} else if ("-Forward" == std::string(data)) { } else if ("-Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = true; m_World->GetComponent(entityId, "Player")["Back"] = true;
} else if ("0Forward" == std::string(data)) { } else if ("0Forward" == eventString) {
m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Forward"] = false;
m_World->GetComponent(entityId, "Player")["Back"] = false; m_World->GetComponent(entityId, "Player")["Back"] = false;
} }
if ("+Right" == std::string(data)) { if ("+Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Left"] = false; m_World->GetComponent(entityId, "Player")["Left"] = false;
m_World->GetComponent(entityId, "Player")["Right"] = true; m_World->GetComponent(entityId, "Player")["Right"] = true;
} else if ("-Right" == std::string(data)) { } else if ("-Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = true; m_World->GetComponent(entityId, "Player")["Left"] = true;
} else if ("0Right" == std::string(data)) { } else if ("0Right" == eventString) {
m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Right"] = false;
m_World->GetComponent(entityId, "Player")["Left"] = false; m_World->GetComponent(entityId, "Player")["Left"] = false;
} }
} }
void Server::ParseConnect(char * data, size_t length) void Server::ParseConnect(Package& package)
{ {
std::cout << "Parsing connection." << std::endl; std::cout << "Parsing connection." << std::endl;
// Check if player is already connected // Check if player is already connected
@@ -347,9 +346,8 @@ void Server::ParseConnect(char * data, size_t length)
m_PlayersToCreate.push_back(i); m_PlayersToCreate.push_back(i);
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint; m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data); m_PlayerDefinitions[i].Name = package.PopFrontString();
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
m_StopTimes[i] = std::clock(); m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " << std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
@@ -401,7 +399,7 @@ void Server::ParseServerPing()
} }
// NOT USED // NOT USED
void Server::ParseSnapshot(char * data, size_t length) void Server::ParseSnapshot(Package& package)
{ {
// Does no logic. Returns snapshot if client request one // Does no logic. Returns snapshot if client request one
// The snapshot is not a real snapshot tho... // The snapshot is not a real snapshot tho...