Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Types/Entity.xsd
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@@ -2,11 +2,15 @@
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#define Events_DashAbility_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct DashAbility : public Event { };
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struct DashAbility : public Event
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{
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EntityID Player;
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};
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}
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@@ -0,0 +1,19 @@
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#include "Common.h"
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#include "Core/System.h"
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class FloatingEffectSystem : public PureSystem
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{
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public:
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FloatingEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("FloatingEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
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(double&)component["Time"] += dt;
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(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
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}
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};
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@@ -11,6 +11,7 @@
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#include "Core/EntityFileParser.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EEntityDeleted.h"
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class PlayerDeathSystem : public ImpureSystem
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{
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@@ -20,8 +21,12 @@ public:
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virtual void Update(double dt) override;
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private:
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EntityWrapper m_LocalPlayerDeathEffect;
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EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(Events::EntityDeleted& e);
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void createDeathEffect(EntityWrapper player);
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@@ -41,6 +41,8 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
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void updateMovementControllers(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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