Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Types/Entity.xsd
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "Core/EntityFileParser.h"
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EntityFileParser::EntityFileParser(const EntityFile* entityFile)
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EntityFileParser::EntityFileParser(const EntityFile* entityFile)
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: m_EntityFile(entityFile)
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{
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m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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@@ -33,13 +33,20 @@ void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std
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void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
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{
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EntityID realEntity = m_EntityIDMapper.at(entity);
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m_World->AttachComponent(realEntity, component);
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if (m_World->GetComponentPools().count(component) != 0) {
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EntityID realEntity = m_EntityIDMapper.at(entity);
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m_World->AttachComponent(realEntity, component);
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} else {
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LOG_ERROR("Tried to attach unregistered component \"%s\"! to entity #%i. Ignoring.", component.c_str(), entity);
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}
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//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
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}
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void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
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{
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if (m_World->GetComponentPools().count(componentType) == 0) {
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return;
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}
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EntityID realEntity = m_EntityIDMapper.at(entity);
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ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
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auto fieldIt = component.Info.Fields.find(fieldName);
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@@ -61,6 +68,9 @@ void EntityFileParser::onStartComponentField(EntityID entity, const std::string&
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void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
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{
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if (m_World->GetComponentPools().count(componentType) == 0) {
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return;
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}
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EntityID realEntity = m_EntityIDMapper.at(entity);
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ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
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auto fieldIt = component.Info.Fields.find(fieldName);
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@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
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va_end(args);
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if (logLevel == LOG_LEVEL_ERROR) {
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//std::cerr << file << ":" << line << " " << func << std::endl;
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//std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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std::cerr << file << ":" << line << " " << func << std::endl;
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std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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} else {
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std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
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}
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@@ -1,6 +1,7 @@
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#include "Core/World.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EntityWrapper.h"
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World::~World()
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{
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@@ -151,6 +152,23 @@ std::string World::GetName(EntityID entity) const
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}
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}
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EntityWrapper World::GetFirstEntityByName(const std::string& name)
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{
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auto itPair = GetDirectChildren(EntityID_Invalid);
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for (auto it = itPair.first; it != itPair.second; it++) {
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EntityID childEntityID = it->second;
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EntityWrapper childEntity(this, childEntityID);
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if (!childEntity.Valid()) {
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continue;
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}
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EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
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if (entityWithName.Valid()) {
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return entityWithName;
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}
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}
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return EntityWrapper::Invalid;
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}
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EntityID World::generateEntityID()
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{
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// TODO: Make EntityID generation smarter
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@@ -265,7 +265,8 @@ EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem
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EntityFileParser fp(entityFile);
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EntityID newEntity = fp.MergeEntities(parent.World, parent.ID);
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return EntityWrapper(parent.World, newEntity);
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} catch (const std::exception&) {
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} catch (const std::exception& e) {
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LOG_ERROR("Failed to import entity \"%s\": \"%s\"", filePath.string().c_str(), e.what());
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return EntityWrapper::Invalid;
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}
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}
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@@ -33,6 +33,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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@@ -143,6 +144,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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case MessageType::OnDashEffect:
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parseDashEffect(packet);
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break;
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case MessageType::AmmoPickup:
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parseAmmoPickup(packet);
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break;
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@@ -262,7 +266,7 @@ void Client::parseEntityDeletion(Packet & packet)
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if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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if (m_World->ValidEntity(localEntity)) {
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if (m_World->HasComponent(localEntity,"Player")) {
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if (m_World->HasComponent(localEntity, "Player")) {
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Events::PlayerDeath e;
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e.Player = EntityWrapper(m_World, localEntity);
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m_EventBroker->Publish(e);
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@@ -297,8 +301,22 @@ void Client::parseDoubleJump(Packet & packet)
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}
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}
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void Client::parseDashEffect(Packet& packet)
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{
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EntityID serverID = packet.ReadPrimitive<EntityID>();
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if (!serverClientMapsHasEntity(serverID)) {
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return;
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}
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Events::DashAbility e;
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e.Player = m_ServerIDToClientID.at(serverID);
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if (e.Player != m_LocalPlayer.ID) {
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m_EventBroker->Publish(e);
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}
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}
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void Client::parseAmmoPickup(Packet & packet)
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{
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{
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Events::AmmoPickup e;
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e.AmmoGain = packet.ReadPrimitive<int>();
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e.Player = m_LocalPlayer;
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@@ -388,7 +406,7 @@ void Client::parseSnapshot(Packet& packet)
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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@@ -518,6 +536,18 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnDashAbility(const Events::DashAbility& e)
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{
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if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
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return false;
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}
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Packet packet(MessageType::OnDashEffect);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
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m_Reliable.Send(packet);
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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@@ -141,6 +141,9 @@ void Server::parseMessageType(Packet& packet)
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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case MessageType::OnDashEffect:
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parseDashEffect(packet);
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break;
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default:
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break;
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}
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@@ -555,6 +558,11 @@ bool Server::parseDoubleJump(Packet & packet)
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return true;
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}
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void Server::parseDashEffect(Packet& packet)
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{
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reliableBroadcast(packet);
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}
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void Server::parseOnInputCommand(Packet& packet)
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{
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PlayerID player = -1;
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@@ -10,6 +10,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Systems/FloatingEffectSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Game/Systems/CapturePointSystem.h"
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#include "Game/Systems/CapturePointHUDSystem.h"
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@@ -121,6 +122,7 @@ Game::Game(int argc, char* argv[])
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<FloatingEffectSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ExplosionEffectSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
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@@ -4,6 +4,7 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnPlayerDeath, &PlayerDeathSystem::OnPlayerDeath);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &PlayerDeathSystem::OnEntityDeleted);
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}
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void PlayerDeathSystem::Update(double dt)
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@@ -59,9 +60,28 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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//camera (with lifetime) behind the player
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if (player == LocalPlayer) {
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m_LocalPlayerDeathEffect = deathEffectEW;
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auto cam = deathEffectEW.FirstChildByName("Camera");
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = cam;
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m_EventBroker->Publish(eSetCamera);
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}
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}
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bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
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{
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// We only care about when the local players death effect is removed.
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if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
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return false;
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}
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// Look for the spectator camera entity in the level.
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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if (!spectatorCam.Valid() || !spectatorCam.HasComponent("Camera") || LocalPlayer.Valid()) {
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return false;
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}
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = spectatorCam;
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m_EventBroker->Publish(eSetCamera);
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return true;
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}
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@@ -5,6 +5,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &PlayerMovementSystem::OnDashAbility);
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}
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PlayerMovementSystem::~PlayerMovementSystem()
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@@ -72,7 +73,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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ComponentWrapper cPhysics = player["Physics"];
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//Assault Dash Check
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if (player.HasComponent("DashAbility")) {
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"]);
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
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}
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wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
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//this makes sure you can only dash in the 4 directions: forw,backw,left,right
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@@ -313,11 +314,11 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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{
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// If entity does not exist, exit
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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return false;
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}
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// If entity IsLocalPlayer, exit
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if (e.entityID == m_LocalPlayer.ID) {
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if (e.entityID == m_LocalPlayer.ID) {
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return false;
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}
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spawnHexagon(EntityWrapper(m_World, e.entityID));
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@@ -325,11 +326,37 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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}
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void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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{
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{
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//put a hexagon at the entitys... feet?
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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}
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}
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityFileParser parser(dashEffectResource);
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EntityID dashEffectID = parser.MergeEntities(m_World);
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EntityWrapper dashEffect(m_World, dashEffectID);
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auto playerModel = player.FirstChildByName("PlayerModel");
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auto playerEntityModel = playerModel["Model"];
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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dashEffect["Animation"]["Speed1"] = 0.0;
|
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dashEffect["Animation"]["Speed2"] = 0.0;
|
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dashEffect["Animation"]["Speed3"] = 0.0;
|
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dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
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dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
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return true;
|
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}
|
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|
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@@ -10,7 +10,7 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
|
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
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m_NetworkEnabled = config->Get("Networking.StartNetwork", false);
|
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m_ForcedRespawnTime = config->Get("Debug.RespawnTime", -1.0f);
|
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m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0;
|
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m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0 && IsServer;
|
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}
|
||||
|
||||
void PlayerSpawnSystem::Update(double dt)
|
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@@ -26,7 +26,21 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
// Increase timer.
|
||||
double& timer = (double&)modeComponent["RespawnTime"];
|
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timer += dt;
|
||||
double maxRespawnTime = m_DbgConfigForceRespawn ? m_ForcedRespawnTime : (double)modeComponent["MaxRespawnTime"];
|
||||
if (m_DbgConfigForceRespawn) {
|
||||
(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||
}
|
||||
double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
|
||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||
if (spectatorCam.Valid()) {
|
||||
EntityWrapper HUD = spectatorCam.FirstChildByName("SpectatorHUD");
|
||||
if (HUD.Valid()) {
|
||||
EntityWrapper respawnTimer = spectatorCam.FirstChildByName("RespawnTimer");
|
||||
if (respawnTimer.Valid()) {
|
||||
//Update respawn time in the HUD element.
|
||||
respawnTimer["Text"]["Content"] = std::to_string(1 + (int)(maxRespawnTime - timer));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (timer < maxRespawnTime) {
|
||||
return;
|
||||
}
|
||||
@@ -54,7 +68,14 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
|
||||
// If the spawner has a team affiliation, check it
|
||||
if (spawner.HasComponent("Team")) {
|
||||
if ((int)spawner["Team"]["Team"] != req.Team) {
|
||||
auto cSpawnerTeam = spawner["Team"];
|
||||
if ((int)cSpawnerTeam["Team"] != req.Team) {
|
||||
// Increase num spawned players if someone picks spectator, since it is valid to pick spectator
|
||||
// but don't spawn anything, goto next spawnrequest.
|
||||
if (req.Team == (int)cSpawnerTeam["Team"].Enum("Spectator")) {
|
||||
++numSpawnedPlayers;
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -75,9 +96,9 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
}
|
||||
}
|
||||
if (numSpawnedPlayers != (int)m_SpawnRequests.size()) {
|
||||
LOG_DEBUG("%i players were supposed to be spawned, but %i was spawned.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
|
||||
LOG_DEBUG("%i players were supposed to be spawned or set as spectator, but only %i was handled.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
|
||||
} else {
|
||||
LOG_DEBUG("%i players were spawned.", numSpawnedPlayers);
|
||||
LOG_DEBUG("%i players were spawned or set as spectator.", numSpawnedPlayers);
|
||||
}
|
||||
m_SpawnRequests.clear();
|
||||
}
|
||||
@@ -88,24 +109,29 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Value == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// A dead client should be able to swap to the spectator camera.
|
||||
if (IsClient && !LocalPlayer.Valid()) {
|
||||
// Set the spectator camera as active, if it exists.
|
||||
// Find the camera.
|
||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
||||
Events::SetCamera eSetCamera;
|
||||
eSetCamera.CameraEntity = spectatorCam;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
}
|
||||
}
|
||||
|
||||
// Team picks should be processed ONLY server-side!
|
||||
// Don't make a spawn request if we're the client.
|
||||
if (!IsServer && m_NetworkEnabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Value == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//TODO: Spectating?
|
||||
//Right now, return if someone picks spectator.
|
||||
//1 signifies spectator here, could not get Playerteam component since it may be invalid or without team comp.
|
||||
if ((ComponentInfo::EnumType)e.Value == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if the player already requested spawn.
|
||||
// Check if the player already requested spawn.
|
||||
auto iter = m_SpawnRequests.begin();
|
||||
for (; iter != m_SpawnRequests.end(); ++iter) {
|
||||
if (iter->PlayerID == e.PlayerID) {
|
||||
@@ -114,11 +140,11 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
||||
}
|
||||
|
||||
if (iter != m_SpawnRequests.end()) {
|
||||
//If player is in queue to spawn, then change their team affiliation in the request.
|
||||
// If player is in queue to spawn, then change their team affiliation in the request.
|
||||
iter->Team = (ComponentInfo::EnumType)e.Value;
|
||||
} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
|
||||
//If player is not in queue to spawn, then create a spawn request,
|
||||
//but only if they are spectating and/or just connected.
|
||||
// If player is not in queue to spawn, then create a spawn request,
|
||||
// but only if they are spectating and/or just connected.
|
||||
SpawnRequest req;
|
||||
req.PlayerID = e.PlayerID;
|
||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||
|
||||
Reference in New Issue
Block a user