Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Types/Entity.xsd
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Systems/FloatingEffectSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Game/Systems/CapturePointSystem.h"
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#include "Game/Systems/CapturePointHUDSystem.h"
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@@ -121,6 +122,7 @@ Game::Game(int argc, char* argv[])
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<FloatingEffectSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ExplosionEffectSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
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@@ -4,6 +4,7 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnPlayerDeath, &PlayerDeathSystem::OnPlayerDeath);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &PlayerDeathSystem::OnEntityDeleted);
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}
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void PlayerDeathSystem::Update(double dt)
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@@ -59,9 +60,28 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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//camera (with lifetime) behind the player
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if (player == LocalPlayer) {
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m_LocalPlayerDeathEffect = deathEffectEW;
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auto cam = deathEffectEW.FirstChildByName("Camera");
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = cam;
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m_EventBroker->Publish(eSetCamera);
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}
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}
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bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
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{
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// We only care about when the local players death effect is removed.
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if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
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return false;
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}
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// Look for the spectator camera entity in the level.
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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if (!spectatorCam.Valid() || !spectatorCam.HasComponent("Camera") || LocalPlayer.Valid()) {
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return false;
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}
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = spectatorCam;
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m_EventBroker->Publish(eSetCamera);
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return true;
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}
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@@ -5,6 +5,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &PlayerMovementSystem::OnDashAbility);
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}
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PlayerMovementSystem::~PlayerMovementSystem()
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@@ -72,7 +73,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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ComponentWrapper cPhysics = player["Physics"];
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//Assault Dash Check
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if (player.HasComponent("DashAbility")) {
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"]);
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
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}
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wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
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//this makes sure you can only dash in the 4 directions: forw,backw,left,right
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@@ -313,11 +314,11 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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{
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// If entity does not exist, exit
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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return false;
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}
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// If entity IsLocalPlayer, exit
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if (e.entityID == m_LocalPlayer.ID) {
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if (e.entityID == m_LocalPlayer.ID) {
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return false;
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}
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spawnHexagon(EntityWrapper(m_World, e.entityID));
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@@ -325,11 +326,37 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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}
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void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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{
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{
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//put a hexagon at the entitys... feet?
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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}
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}
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityFileParser parser(dashEffectResource);
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EntityID dashEffectID = parser.MergeEntities(m_World);
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EntityWrapper dashEffect(m_World, dashEffectID);
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auto playerModel = player.FirstChildByName("PlayerModel");
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auto playerEntityModel = playerModel["Model"];
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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dashEffect["Animation"]["Speed1"] = 0.0;
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dashEffect["Animation"]["Speed2"] = 0.0;
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dashEffect["Animation"]["Speed3"] = 0.0;
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dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
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return true;
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}
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@@ -10,7 +10,7 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_NetworkEnabled = config->Get("Networking.StartNetwork", false);
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m_ForcedRespawnTime = config->Get("Debug.RespawnTime", -1.0f);
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m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0;
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m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0 && IsServer;
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}
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void PlayerSpawnSystem::Update(double dt)
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@@ -26,7 +26,21 @@ void PlayerSpawnSystem::Update(double dt)
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// Increase timer.
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double& timer = (double&)modeComponent["RespawnTime"];
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timer += dt;
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double maxRespawnTime = m_DbgConfigForceRespawn ? m_ForcedRespawnTime : (double)modeComponent["MaxRespawnTime"];
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if (m_DbgConfigForceRespawn) {
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(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
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}
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double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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if (spectatorCam.Valid()) {
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EntityWrapper HUD = spectatorCam.FirstChildByName("SpectatorHUD");
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if (HUD.Valid()) {
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EntityWrapper respawnTimer = spectatorCam.FirstChildByName("RespawnTimer");
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if (respawnTimer.Valid()) {
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//Update respawn time in the HUD element.
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respawnTimer["Text"]["Content"] = std::to_string(1 + (int)(maxRespawnTime - timer));
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}
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}
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}
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if (timer < maxRespawnTime) {
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return;
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}
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@@ -54,7 +68,14 @@ void PlayerSpawnSystem::Update(double dt)
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// If the spawner has a team affiliation, check it
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if (spawner.HasComponent("Team")) {
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if ((int)spawner["Team"]["Team"] != req.Team) {
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auto cSpawnerTeam = spawner["Team"];
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if ((int)cSpawnerTeam["Team"] != req.Team) {
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// Increase num spawned players if someone picks spectator, since it is valid to pick spectator
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// but don't spawn anything, goto next spawnrequest.
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if (req.Team == (int)cSpawnerTeam["Team"].Enum("Spectator")) {
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++numSpawnedPlayers;
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break;
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}
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continue;
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}
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}
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@@ -75,9 +96,9 @@ void PlayerSpawnSystem::Update(double dt)
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}
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}
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if (numSpawnedPlayers != (int)m_SpawnRequests.size()) {
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LOG_DEBUG("%i players were supposed to be spawned, but %i was spawned.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
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LOG_DEBUG("%i players were supposed to be spawned or set as spectator, but only %i was handled.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
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} else {
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LOG_DEBUG("%i players were spawned.", numSpawnedPlayers);
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LOG_DEBUG("%i players were spawned or set as spectator.", numSpawnedPlayers);
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}
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m_SpawnRequests.clear();
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}
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@@ -88,24 +109,29 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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return false;
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}
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if (e.Value == 0) {
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return false;
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}
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// A dead client should be able to swap to the spectator camera.
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if (IsClient && !LocalPlayer.Valid()) {
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// Set the spectator camera as active, if it exists.
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// Find the camera.
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EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
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if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = spectatorCam;
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m_EventBroker->Publish(eSetCamera);
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}
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}
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// Team picks should be processed ONLY server-side!
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// Don't make a spawn request if we're the client.
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if (!IsServer && m_NetworkEnabled) {
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return false;
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}
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if (e.Value == 0) {
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return false;
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}
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//TODO: Spectating?
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//Right now, return if someone picks spectator.
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//1 signifies spectator here, could not get Playerteam component since it may be invalid or without team comp.
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if ((ComponentInfo::EnumType)e.Value == 1) {
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return false;
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}
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//Check if the player already requested spawn.
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// Check if the player already requested spawn.
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auto iter = m_SpawnRequests.begin();
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for (; iter != m_SpawnRequests.end(); ++iter) {
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if (iter->PlayerID == e.PlayerID) {
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@@ -114,11 +140,11 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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}
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if (iter != m_SpawnRequests.end()) {
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//If player is in queue to spawn, then change their team affiliation in the request.
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// If player is in queue to spawn, then change their team affiliation in the request.
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iter->Team = (ComponentInfo::EnumType)e.Value;
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} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
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//If player is not in queue to spawn, then create a spawn request,
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//but only if they are spectating and/or just connected.
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// If player is not in queue to spawn, then create a spawn request,
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// but only if they are spectating and/or just connected.
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SpawnRequest req;
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req.PlayerID = e.PlayerID;
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req.Team = (ComponentInfo::EnumType)e.Value;
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