Blending queues now working
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@@ -5,6 +5,7 @@
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#include "Skeleton.h"
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#include "Model.h"
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#include "BlendTree.h"
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#include "../Core/EntityWrapper.h"
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class AutoBlendQueue
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{
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@@ -15,11 +16,29 @@ public:
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double Duration;
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double CurrentTime = 0.0;
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double Delay = 0.0;
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EntityWrapper AnimationEntity = EntityWrapper::Invalid;
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BlendTree::AutoBlendInfo BlendInfo;
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};
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struct AutoblendNode
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{
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AutoBlendJob BlendJob;
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double StartTime;
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double EndTime;
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};
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AutoBlendQueue() { };
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void Insert(AutoBlendJob autoBlendJob);
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void UpdateTime(double dt);
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void PrintQueue();
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bool HasActiveBlendJob();
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std::shared_ptr<BlendTree> GetBlendTree();
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AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
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private:
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std::map<double, AutoBlendJob> m_BlendQueue;
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std::list<AutoblendNode> m_BlendQueue;
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};
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