Blending queues now working
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@@ -13,9 +13,9 @@ struct AutoAnimationBlend : Event
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std::string NodeName;
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double Duration = 0.0;
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double Delay = 0.0;
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double AnimationSpeed = 1.0;
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bool Start = false;
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bool Reverse = false;
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bool Restart = false;
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EntityWrapper AnimationEntity = EntityWrapper::Invalid;
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