Blending queues now working
This commit is contained in:
@@ -2,6 +2,8 @@
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<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
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<AnimationName></AnimationName>
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<Time>0</Time>
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<Play>false</Play>
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<Reverse>false</Reverse>
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<Speed>0</Speed>
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<Loop>true</Loop>
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<Additive>false</Additive>
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@@ -8,6 +8,8 @@
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<xs:element name="AnimationName" type="t:string" minOccurs="0"/>
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<xs:element name="Time" type="t:double" minOccurs="0"/>
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Play" type="t:bool" minOccurs="0"/>
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<xs:element name="Reverse" type="t:bool" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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<xs:element name="Additive" type="t:bool" minOccurs="0"/>
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</xs:all>
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@@ -68,9 +68,9 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.153846264" Y="1.07432497" Z="-0.209223658"/>
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<Position X="0.165889457" Y="1.06815922" Z="-0.204587683"/>
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<Orientation X="-0.0241590273" Y="-0.118801616" Z="0.15191035"/>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Orientation X="-0.033799246" Y="-0.120032266" Z="0.188354403"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -85,11 +85,11 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AimPrimary">
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<Entity name="AimSecondary">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.49999979138374329</Time>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -97,11 +97,11 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimSecondary">
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<Entity name="AimPrimary">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.49999979138374329</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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@@ -125,7 +125,7 @@
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<c:Blend>
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<Pose1>StandCrouchBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>0</Weight>
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<Weight>0.00067602147306955462</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -183,8 +183,9 @@
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.032768287014830921</Time>
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<Time>0.44556648193146309</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -317,7 +318,7 @@
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<c:Blend>
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<Pose1>Jump</Pose1>
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<Pose2>DashBlend</Pose2>
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<Weight>1</Weight>
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<Weight>0.01016461050458084</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -327,6 +328,8 @@
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<c:Animation>
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<AnimationName>JumpF</AnimationName>
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<Time>0.5</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -337,7 +340,7 @@
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<c:Blend>
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<Pose1>DashFBBlend</Pose1>
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<Pose2>DashLRBlend</Pose2>
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<Weight>0</Weight>
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<Weight>0.99999999999984523</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -347,7 +350,7 @@
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<c:Blend>
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<Pose1>DashForward</Pose1>
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<Pose2>DashBackward</Pose2>
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<Weight>1</Weight>
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<Weight>0.98238059685988577</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -356,6 +359,8 @@
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<Components>
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -367,6 +372,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -380,7 +386,7 @@
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<c:Blend>
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<Pose1>DashLeft</Pose1>
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<Pose2>DashRight</Pose2>
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<Weight>0</Weight>
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<Weight>0.96547196574235861</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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@@ -390,6 +396,7 @@
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -400,6 +407,8 @@
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<Components>
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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