Blend tree nodes can now exist without transform components, without the game crashing.

This commit is contained in:
stiffly
2016-03-07 14:19:22 +01:00
parent 46d7c8bea4
commit a369c26a28
2 changed files with 22 additions and 3 deletions
+1
View File
@@ -47,6 +47,7 @@ private:
// Utility functions
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
void setWidgetMode(EditorGUI::WidgetMode mode);
bool IsAnyParentMissingTransform(EntityID entityID);
// GUI callbacks
void OnEntitySelected(EntityWrapper entity);