Blend tree nodes can now exist without transform components, without the game crashing.
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@@ -47,6 +47,7 @@ private:
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// Utility functions
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EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
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void setWidgetMode(EditorGUI::WidgetMode mode);
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bool IsAnyParentMissingTransform(EntityID entityID);
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// GUI callbacks
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void OnEntitySelected(EntityWrapper entity);
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