Blend tree nodes can now exist without transform components, without the game crashing.
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@@ -4,7 +4,7 @@
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#include "Editor/EditorWidgetSystem.h"
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#include "Core/EntityFile.h"
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EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
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EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
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: System(params)
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, m_Renderer(renderer)
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, m_RenderFrame(renderFrame)
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@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
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m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
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m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
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m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
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m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
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m_ActualCamera = m_EditorCamera;
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m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
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@@ -70,7 +70,11 @@ void EditorSystem::Update(double dt)
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m_EditorGUI->Draw();
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m_EditorStats->Draw(actualDelta);
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if (IsAnyParentMissingTransform(m_CurrentSelection.ID)) {
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return;
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}
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if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
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(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
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if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
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@@ -78,7 +82,6 @@ void EditorSystem::Update(double dt)
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(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
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}
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}
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m_EditorWorldSystemPipeline->Update(actualDelta);
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ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
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@@ -202,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
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bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
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{
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if (m_CurrentSelection.Valid()) {
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if (IsAnyParentMissingTransform(m_CurrentSelection.ID)) {
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return false;
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}
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if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
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glm::quat parentOrientation;
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EntityWrapper parent = m_CurrentSelection.Parent();
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@@ -301,3 +307,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
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m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
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}
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bool EditorSystem::IsAnyParentMissingTransform(EntityID entityID)
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{
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EntityWrapper entity(m_World, entityID);
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while (entity.Parent().Valid()) {
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if (!entity.HasComponent("Transform")) {
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return true;
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}
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entity = entity.Parent();
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}
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return false;
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}
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