Merge branch 'master' into Dirtybit
# Conflicts: # include/Engine/Rendering/ExplosionEffectJob.h # src/Game/Systems/ExplosionEffectSystem.cpp
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@@ -27,6 +27,8 @@ struct ExplosionEffectJob : ModelJob
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Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
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ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
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ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
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Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
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ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
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};
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glm::vec3 ExplosionOrigin;
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@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
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glm::vec4 EndColor;
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bool Randomness = false;
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float RandomnessScalar = 1.f;
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double RandomnessScalar = 1.f;
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glm::vec2 Velocity;
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bool ColorByDistance = false;
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//bool ReverseAnimation = false;
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//bool Wireframe = false;
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bool ExponentialAccelaration = false;
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bool Reverse = false;
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double ColorDistanceScalar = 1.f;
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std::array<float, 50> RandomNumbers = {
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0.3257552917701f,
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@@ -3,6 +3,7 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/GLM.h"
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class ExplosionEffectSystem : public PureSystem
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{
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@@ -24,6 +24,7 @@ public:
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private:
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IRenderer* m_Renderer;
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void OpenSubMenu(const Events::InputCommand& e);
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void OpenDropDown(const Events::InputCommand& e);
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EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
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bool OnButtonClick(const Events::ButtonClicked& e);
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@@ -36,6 +37,7 @@ private:
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std::string m_CurrentCommand = "";
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EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
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EntityWrapper m_DropDown = EntityWrapper::Invalid;
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};
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