Merge branch 'master' into Dirtybit

# Conflicts:
#	include/Engine/Rendering/ExplosionEffectJob.h
#	src/Game/Systems/ExplosionEffectSystem.cpp
This commit is contained in:
William Moberg
2016-03-12 17:59:50 +01:00
16 changed files with 8401 additions and 8295 deletions
@@ -27,6 +27,8 @@ struct ExplosionEffectJob : ModelJob
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
};
glm::vec3 ExplosionOrigin;
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
glm::vec4 EndColor;
bool Randomness = false;
float RandomnessScalar = 1.f;
double RandomnessScalar = 1.f;
glm::vec2 Velocity;
bool ColorByDistance = false;
//bool ReverseAnimation = false;
//bool Wireframe = false;
bool ExponentialAccelaration = false;
bool Reverse = false;
double ColorDistanceScalar = 1.f;
std::array<float, 50> RandomNumbers = {
0.3257552917701f,