Merge branch 'master' into Dirtybit
# Conflicts: # include/Engine/Rendering/ExplosionEffectJob.h # src/Game/Systems/ExplosionEffectSystem.cpp
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@@ -3,6 +3,7 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/GLM.h"
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class ExplosionEffectSystem : public PureSystem
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{
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@@ -24,6 +24,7 @@ public:
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private:
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IRenderer* m_Renderer;
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void OpenSubMenu(const Events::InputCommand& e);
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void OpenDropDown(const Events::InputCommand& e);
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EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
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bool OnButtonClick(const Events::ButtonClicked& e);
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@@ -36,6 +37,7 @@ private:
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std::string m_CurrentCommand = "";
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EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
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EntityWrapper m_DropDown = EntityWrapper::Invalid;
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};
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