Merge branch 'master' into Dirtybit

# Conflicts:
#	include/Engine/Rendering/ExplosionEffectJob.h
#	src/Game/Systems/ExplosionEffectSystem.cpp
This commit is contained in:
William Moberg
2016-03-12 17:59:50 +01:00
16 changed files with 8401 additions and 8295 deletions
+10 -7
View File
@@ -7,12 +7,15 @@ void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrap
delay = std::max(0.0, delay - dt);
}
if (delay <= 0) {
Field<double> timeSinceDeath = component["TimeSinceDeath"];
timeSinceDeath += (Field<double>)component["Speed"] * dt;
if (timeSinceDeath < 0 || timeSinceDeath > (const double&)component["ExplosionDuration"]) {
timeSinceDeath = 0.0;
}
}
if (delay <= 0) {
Field<double> timeSinceDeath = component["TimeSinceDeath"];
timeSinceDeath += (Field<double>)component["Speed"] * dt;
if (timeSinceDeath < 0) {
timeSinceDeath = 0.0;
}
else if (timeSinceDeath >(const double&)component["ExplosionDuration"]) {
timeSinceDeath = (const double&)component["ExplosionDuration"];
}
}
}