Fixes #66 warnings
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@@ -218,7 +218,7 @@ void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis
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void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button)
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{
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bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
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float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
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bool lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
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if (currentState != lastState) {
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if (currentState == true) {
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Events::GamepadButtonDown e;
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