Fixes #66 warnings
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@@ -134,8 +134,8 @@ bool ImGuiRenderPass::OnMouseRelease(const Events::MouseRelease& e)
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bool ImGuiRenderPass::OnMouseMove(const Events::MouseMove& e)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos.x = e.X;
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io.MousePos.y = e.Y;
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io.MousePos.x = static_cast<float>(e.X);
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io.MousePos.y = static_cast<float>(e.Y);
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return true;
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}
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@@ -271,7 +271,7 @@ bool ImGuiRenderPass::createFontsTexture()
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// Store our identifier
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io.Fonts->TexID = (void*)g_FontTexture;
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io.Fonts->TexID = reinterpret_cast<void*>(g_FontTexture);
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// Restore state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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@@ -291,7 +291,7 @@ void ImGuiRenderPass::newFrame()
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io.DisplaySize = ImVec2((float)w, (float)h);
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io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
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io.DeltaTime = g_DeltaTime;
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io.DeltaTime = static_cast<float>(g_DeltaTime);
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io.KeyCtrl = glfwGetKey(g_Window, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(g_Window, GLFW_KEY_RIGHT_CONTROL);
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io.KeyShift = glfwGetKey(g_Window, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(g_Window, GLFW_KEY_RIGHT_SHIFT);
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