Fixes #66 warnings
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@@ -21,7 +21,7 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
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return 0;
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const GLchar* shaderFiles = shaderFile.c_str();
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const GLint length = shaderFile.length();
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const GLint length = static_cast<GLint>(shaderFile.length());
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glShaderSource(shader, 1, &shaderFiles, &length);
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if (GLERROR("glShaderSource"))
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return 0;
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