Fixes #66 warnings
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@@ -53,11 +53,11 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
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const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
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const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
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float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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double alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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//auto animationFrame = Animations[""].Keyframes[frame];
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std::map<int, glm::mat4> frameBones;
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
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AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, static_cast<float>(alpha), frameBones, RootBone, glm::mat4(1));
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std::vector<glm::mat4> finalMatrices;
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for (auto &kv : frameBones) {
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