Fixed DDS after merge
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@@ -166,7 +166,7 @@ vec4 CalcBlendedTexel(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
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}
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vec4 CalcBlendedNormal(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
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vec2 R_TileValues, vec2 G_TileValues, vec2 B_TileValues
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vec2 R_TileValues, vec2 G_TileValues, vec2 B_TileValues,
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int R_TextureType, int G_TextureType, int B_TextureType) {
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mat3 TBN = mat3(Input.Tangent, Input.BiTangent, Input.Normal);
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vec3 R_Channel = NormalMapValue(Input.TextureCoordinate * R_TileValues, R, R_TextureType);
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