Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts: # include/Engine/Collision/Collision.h # resources/Shaders/ForwardPlus.frag.glsl # resources/Shaders/ForwardPlus.vert.glsl
This commit is contained in:
@@ -2,7 +2,9 @@
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LogLevel=1
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LoadMap=
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EditorEnabled=false
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; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
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; if false -> Use pool allocation.
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DisableMemoryPool=false
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[Video]
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Fullscreen=false
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@@ -6,10 +6,10 @@ InvertPitch=false
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MouseLeft=PrimaryFire
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MouseX=Yaw
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MouseY=Pitch
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W=+Forward
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S=-Forward
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D=+Right
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A=-Right
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W=Forward,1
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S=Forward,-1
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D=Right,1
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A=Right,-1
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R=Reload
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Space=Jump
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LeftControl=Crouch
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@@ -2,15 +2,21 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
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<xs:include schemaLocation="Components/Transform.xsd"/>
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<xs:include schemaLocation="Components/Physics.xsd"/>
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<xs:include schemaLocation="Components/Model.xsd"/>
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<xs:include schemaLocation="Components/Test.xsd"/>
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<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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<xs:include schemaLocation="Components/Camera.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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<xs:include schemaLocation="Components/PointLight.xsd"/>
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<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/Health.xsd"/>
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<xs:include schemaLocation="Components/Listener.xsd"/>
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<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
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<xs:include schemaLocation="Components/Collidable.xsd"/>
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<xs:include schemaLocation="Components/Spawner.xsd"/>
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<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
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<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
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<xs:include schemaLocation="Components/Team.xsd"/>
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</xs:schema>
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@@ -1,4 +1,5 @@
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<c:AABB>
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<BoxCenter X="0" Y="0" Z="0"/>
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<BoxSize X="1" Y="1" Z="1"/>
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</c:AABB>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AABB xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AABB.xsd">
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<Origin X="0" Y="0" Z="0"/>
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<Size X="1" Y="1" Z="1"/>
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</AABB>
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@@ -6,8 +6,12 @@
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<xs:element name="AABB">
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<xs:complexType>
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<xs:all>
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<xs:element name="BoxCenter" type="t:Vector" minOccurs="0"/>
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<xs:element name="BoxSize" type="t:Vector" minOccurs="0"/>
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<xs:element name="Origin" type="t:Vector" minOccurs="0">
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<xs:annotation><xs:documentation>Middle point of the bounding box</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Size" type="t:Vector" minOccurs="0">
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<xs:annotation><xs:documentation>Size of the bounding box</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -1,6 +1,7 @@
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<c:Camera>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
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<Name>cam</Name>
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<FOV>60.0</FOV>
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<FOV>45</FOV>
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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</c:Camera>
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</Camera>
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@@ -10,7 +10,9 @@
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<xs:complexType>
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<xs:all>
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<xs:element name="Name" type="t:string" minOccurs="0"/>
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<xs:element name="FOV" type="t:double" minOccurs="0"/>
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<xs:element name="FOV" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NearClip" type="t:double" minOccurs="0"/>
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<xs:element name="FarClip" type="t:double" minOccurs="0"/>
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</xs:all>
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||||
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||||
@@ -0,0 +1,3 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Collidable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Collidable.xsd">
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</Collidable>
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@@ -0,0 +1,8 @@
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<?xml version="1.0"?>
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||||
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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||||
|
||||
<xs:element name="Collidable">
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</xs:element>
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||||
</xs:schema>
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||||
@@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<DirectionalLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DirectionalLight.xsd">
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<Color R="1" G="1" B="1" A="1"/>
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<Intensity>0.8</Intensity>
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<Visible>true</Visible>
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</DirectionalLight>
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@@ -0,0 +1,16 @@
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||||
<?xml version="1.0"?>
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||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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||||
<xs:element name="DirectionalLight">
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<xs:annotation>
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<xs:documentation>A directional light that shines bright like the future.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
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<xs:element name="Intensity" type="t:double" minOccurs="0"/>
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||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
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</xs:all>
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||||
</xs:complexType>
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||||
</xs:element>
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</xs:schema>
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||||
@@ -1,4 +1,5 @@
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||||
<c:Health>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Health xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Health.xsd">
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<Health>100</Health>
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<MaxHealth>100</MaxHealth>
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||||
</c:Health>
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</Health>
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||||
@@ -1,3 +1,2 @@
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||||
<c:Listener>
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||||
|
||||
</c:Listener>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
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||||
@@ -1,5 +1,6 @@
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||||
<c:Model>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
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<Resource></Resource>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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||||
</c:Model>
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||||
</Model>
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||||
@@ -0,0 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
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||||
<Velocity X="0" Y="0" Z="0"/>
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||||
</Physics>
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||||
@@ -0,0 +1,16 @@
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||||
<?xml version="1.0"?>
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||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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||||
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||||
<xs:element name="Physics">
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||||
<xs:annotation>
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||||
<xs:documentation>Physics stuff</xs:documentation>
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||||
</xs:annotation>
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||||
<xs:complexType>
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||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
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||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
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||||
</xs:schema>
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||||
@@ -1,7 +1,8 @@
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||||
<c:Player>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
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<Velocity X="0" Y="0" Z="0"/>
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<Forward>false</Forward>
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<Left>false</Left>
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||||
<Back>false</Back>
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||||
<Right>false</Right>
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||||
</c:Player>
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||||
</Player>
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||||
@@ -0,0 +1,2 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
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||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="PlayerSpawn">
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||||
<xs:annotation>
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||||
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
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||||
</xs:annotation>
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</xs:element>
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||||
</xs:schema>
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@@ -1,7 +1,8 @@
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||||
<c:PointLight>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<PointLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PointLight.xsd">
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Radius>1.0</Radius>
|
||||
<Intensity>0.8</Intensity>
|
||||
<Falloff>0.3</Falloff>
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||||
<Visible>true</Visible>
|
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</c:PointLight>
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</PointLight>
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||||
@@ -12,7 +12,14 @@
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff" type="t:double" minOccurs="0" minInclusive="0" maxInclusive="1"/>
|
||||
<xs:element name="Falloff">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="t:double">
|
||||
<xs:minInclusive value="0"/>
|
||||
<xs:maxInclusive value="1"/>
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<c:RaptorCopter>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<RaptorCopter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="RaptorCopter.xsd">
|
||||
<Speed>0</Speed>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
</RaptorCopter>
|
||||
@@ -1,4 +1,5 @@
|
||||
<c:SoundEmitter>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SoundEmitter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SoundEmitter.xsd">
|
||||
<FilePath></FilePath>
|
||||
<Gain>1.0</Gain>
|
||||
<Pitch>1.0</Pitch>
|
||||
@@ -6,4 +7,4 @@
|
||||
<MaxDistance>20.0</MaxDistance>
|
||||
<RollOffFactor>1.0</RollOffFactor>
|
||||
<ReferenceDistance>1.0</ReferenceDistance>
|
||||
</c:SoundEmitter>
|
||||
</SoundEmitter>
|
||||
@@ -7,18 +7,24 @@
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="FilePath" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="Gain" type="t:double" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
<xs:element name="Pitch" type="t:double" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
|
||||
<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
|
||||
<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
|
||||
<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
|
||||
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
|
||||
<xs:element name="Gain" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Pitch" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Loop" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxDistance" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="RollOffFactor" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReferenceDistance" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SpawnPoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpawnPoint.xsd"/>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SpawnPoint">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Defines this entity as a spawn point for a parent Spawner</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Spawner xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Spawner.xsd">
|
||||
<EntityFile></EntityFile>
|
||||
</Spawner>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Spawner">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Randomly selects a child SpawnPoint component and spawns a copy of an entity template when receiving a SpawnerSpawn event. If no SpawnPoint is found it spawns from its own position.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="EntityFile" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The entity template to spawn</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Team xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Team.xsd">
|
||||
<Team><Spectator/></Team>
|
||||
</Team>
|
||||
Executable
+28
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Represents entity team affiliation</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Team" type="TeamEnum" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,5 +1,6 @@
|
||||
<c:Transform>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Transform xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Transform.xsd">
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
</Transform>
|
||||
@@ -17,4 +17,4 @@
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
</xs:schema>
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||
</Trigger>
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Transform>
|
||||
<Position X="1.5" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -13,6 +13,7 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
<Orientation X="0" Y="2.59200001" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -45,9 +46,58 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="5.85247707" Y="3.8454349" Z="-1.14486957"/>
|
||||
<Orientation X="2.51327395" Y="1.23916209" Z="-3.1415925"/>
|
||||
<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
|
||||
<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||
<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.00568962" Y="0.527161121" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.546139359" Y="0.853016734" Z="0.177482292"/>
|
||||
<Orientation X="1.47266471" Y="0.524984181" Z="1.243698"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3.70000029" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
</Entity>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.513725519" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="5" Y="1" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.773000062" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Physics/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.52699995" Z="0.0542778969"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Physics>
|
||||
<Velocity X="0" Y="-0.0934068039" Z="0"/>
|
||||
</c:Physics>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.15580511" Z="0"/>
|
||||
<Scale X="0.704558551" Y="0.115156889" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.5" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Physics/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="11.2723322" Y="1.28011799" Z="3.66820574"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1.26689196"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1.14786315"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="-0.123331964" Y="7.64918661" Z="6.59480286"/>
|
||||
<Orientation X="-0.500915647" Y="-1.35800648" Z="-7.76194497e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -4,6 +4,9 @@
|
||||
<xs:include schemaLocation="Types/Quaternion.xsd"/>
|
||||
<xs:include schemaLocation="Types/Vector.xsd"/>
|
||||
<xs:include schemaLocation="Types/Color.xsd"/>
|
||||
<xs:complexType name="enum" mixed="true">
|
||||
<xs:choice></xs:choice>
|
||||
</xs:complexType>
|
||||
<xs:simpleType name="bool">
|
||||
<xs:restriction base="xs:boolean"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -11,14 +11,23 @@
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element ref="c:Transform" minOccurs="0"/>
|
||||
<xs:element ref="c:Physics" minOccurs="0"/>
|
||||
<xs:element ref="c:Model" minOccurs="0"/>
|
||||
<xs:element ref="c:Test" minOccurs="0"/>
|
||||
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
<xs:element ref="c:Camera" minOccurs="0"/>
|
||||
<xs:element ref="c:AABB" minOccurs="0"/>
|
||||
<xs:element ref="c:Trigger" minOccurs="0"/>
|
||||
<xs:element ref="c:Health" minOccurs="0"/>
|
||||
<xs:element ref="c:PointLight" minOccurs="0"/>
|
||||
<xs:element ref="c:Listener" minOccurs="0"/>
|
||||
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
|
||||
<xs:element ref="c:Collidable" minOccurs="0"/>
|
||||
<xs:element ref="c:Spawner" minOccurs="0"/>
|
||||
<xs:element ref="c:SpawnPoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
|
||||
<xs:element ref="c:Team" minOccurs="0"/>
|
||||
<xs:element ref="c:DirectionalLight" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -27,19 +27,20 @@ layout (std430, binding = 0) buffer FrustumBuffer
|
||||
Frustum Data[];
|
||||
} Frustums;
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -106,8 +107,7 @@ layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
if(gl_LocalInvocationIndex == 0)
|
||||
{
|
||||
if(gl_LocalInvocationIndex == 0) {
|
||||
GroupLightCount = 0;
|
||||
GroupFrustum = Frustums.Data[GroupIndex];
|
||||
}
|
||||
@@ -115,22 +115,25 @@ void main ()
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE)
|
||||
{
|
||||
PointLight light = PointLights.List[i];
|
||||
for(int i = int(gl_LocalInvocationIndex); i < LightSources.List.length(); i += TILE_SIZE*TILE_SIZE) {
|
||||
LightSource light = LightSources.List[i];
|
||||
|
||||
//if pointlight
|
||||
//Pos i view antagligen
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum))
|
||||
{
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
if(light.Type == 1) {
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum)) {
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//if conelight
|
||||
|
||||
//if directional
|
||||
if(light.Type == 2) {
|
||||
AppendLight( i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,19 +9,20 @@ uniform sampler2D texture0;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -70,7 +71,7 @@ vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
||||
return lightColor * power;
|
||||
}
|
||||
|
||||
LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
{
|
||||
vec4 L = lightPos - position;
|
||||
float dist = length(L);
|
||||
@@ -84,6 +85,16 @@ LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, fl
|
||||
return result;
|
||||
}
|
||||
|
||||
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
||||
{
|
||||
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
||||
|
||||
LightResult result;
|
||||
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
||||
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -93,8 +104,8 @@ void main()
|
||||
vec4 viewVec = normalize(-position);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/16);
|
||||
tilePos.y = int(gl_FragCoord.y/16);
|
||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = scene_ambient;
|
||||
@@ -102,29 +113,37 @@ void main()
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
//for(int i = 0; i < 3; i++)
|
||||
for(int i = start; i < start + amount; i++)
|
||||
{
|
||||
|
||||
for(int i = start; i < start + amount; i++) {
|
||||
|
||||
int l = int(LightIndex[i]);
|
||||
LightSource light = LightSources.List[l];
|
||||
|
||||
LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal, PointLights.List[i].Falloff);
|
||||
|
||||
LightResult result;
|
||||
if(light.Type == 1) { // point
|
||||
result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += result.Diffuse;
|
||||
totalLighting.Specular += result.Specular;
|
||||
}
|
||||
|
||||
fragmentColor += (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor;
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
|
||||
//fragmentColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 )
|
||||
{
|
||||
//fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
//fragmentColor += vec4(currentTile/3600.f, 0, 0, 1);
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
||||
fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
} else {
|
||||
//fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1);
|
||||
|
||||
|
||||
fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -24,5 +24,5 @@ void main()
|
||||
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
}
|
||||
Reference in New Issue
Block a user