Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts: # include/Engine/Collision/Collision.h # resources/Shaders/ForwardPlus.frag.glsl # resources/Shaders/ForwardPlus.vert.glsl
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@@ -24,5 +24,5 @@ void main()
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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Output.Normal = Normal;
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Output.Normal = vec3(M * vec4(Normal, 0.0));
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}
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