A few fixes for DashAbility. Default DoubleTapToDash is now set to false.
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@@ -54,6 +54,7 @@ protected:
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//specialabilitys
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bool m_MovementKeyDown = false;
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bool m_SpecialAbilityKeyDown = false;
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int m_NumberOfMovementKeysDown = 0;
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EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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@@ -131,6 +132,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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//if value = 0 then you have just released this key
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if (e.Value != 0) {
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m_NumberOfMovementKeysDown++;
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m_MovementKeyDown = true;
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//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
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if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
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@@ -138,10 +140,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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} else {
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//== 0
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m_MovementKeyDown = false;
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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m_NumberOfMovementKeysDown--;
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if (m_NumberOfMovementKeysDown == 0) {
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m_MovementKeyDown = false;
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}
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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}
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}
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@@ -201,12 +207,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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m_AssaultDashDoubleTapped = true;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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//moving to the side has priority
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return;
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}
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//dashing with doubletap - check if doubletap to dash enabled
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if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
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return;
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}
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@@ -215,6 +215,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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m_AssaultDashDoubleTapped = false;
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}
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//dashing with doubletap - check if doubletap to dash enabled
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if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
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return;
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}
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//check if we have received a valid doubletap
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if (!m_ValidDoubleTap) {
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return;
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