WIP, multithreaded loading based on exceptions, very slow probably.
This commit is contained in:
@@ -40,6 +40,30 @@ private:
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ResourceManager();
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public:
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//TODO: Check if this is ever used, and remove it if it isn't.
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//Why would a resource load another resource async. in the ctor?
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//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
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//Eg. If a Model loads a Texture asyncronously in the constructor, and it is not done yet.
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struct StillLoadingException : public std::exception
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{
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virtual const char* what() const throw()
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{
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return "Resource is still loading.";
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}
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};
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//Should be thrown in a Resource's constructor if certain work needs to be handled by
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//the main thread, and not a parallel worker thread. Eg. opengl commands.
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struct WorkerCannotExecute : public std::exception
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{
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virtual const char* what() const throw()
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{
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return "Worker thread is unable to execute, main thread need to handle the code.";
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}
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};
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static void AssertIsMainThread();
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static bool IsMainThread();
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/*static ResourceManager& Instance()
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{
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static ResourceManager s;
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@@ -49,15 +73,6 @@ public:
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template <typename T>
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static void RegisterType(std::string typeName);
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/** Preloads a resource and caches it for future use
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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template <typename T>
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static void Preload(std::string resourceName);
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static void Preload(std::string resourceType, std::string resourceName);
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/** Checks if a resource is in cache
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@param resourceType Resource type as string.
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@@ -66,14 +81,25 @@ public:
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// TODO: Templateify
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static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
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/** Hot-loads a resource and caches it for future use
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/** If the resource is not in cache, starts loading the resource and returns nullptr immediately.
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If the resource has been loaded already, return a pointer to it.
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to load.
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*/
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template <typename T>
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static T* LoadAsync(std::string resourceName, Resource* parent = nullptr);
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static Resource* LoadAsync(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
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/** Hot-loads a resource and caches it for future use.
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Fairly safe to assume that return value is a valid pointer, will only return nullptr on error.
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to load.
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*/
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template <typename T>
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static T* Load(std::string resourceName, Resource* parent = nullptr);
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static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
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static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
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/** Reloads an already loaded resource, keeping its resource ID intact.
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@@ -87,19 +113,40 @@ public:
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static void Update();
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private:
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//Represents pointer values to signify that a resource haven't failed, but is not fully loaded.
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class SpecialResourcePointer
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{
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public:
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SpecialResourcePointer()
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: m_Val(new Resource())
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{}
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~SpecialResourcePointer()
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{
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delete m_Val;
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}
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//Make this class implicitly convertible to the Resource*.
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operator Resource* const() const { return m_Val; }
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private:
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Resource* const m_Val;
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};
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//TODO: Check if this is ever used, and remove it if it isn't.
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static SpecialResourcePointer m_StillLoading;
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static SpecialResourcePointer m_LoadWithMainThread;
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static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
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static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
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static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
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static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
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static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
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static boost::recursive_mutex m_Mutex;
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// TODO: Getters for IDs
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static unsigned int m_CurrentResourceTypeID;
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static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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// Number of resources of a type. Doubles as local ID.
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static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
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static bool m_Preloading;
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static FileWatcher m_FileWatcher;
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static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
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@@ -108,20 +155,20 @@ private:
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static unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
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static Resource* createResource(std::string resourceType, std::string resourceName, Resource* parent);
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};
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template <typename T>
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T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
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{
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auto resourceTypename = typeid(T).name();
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auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (it == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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return nullptr;
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}
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auto resourceTypename = typeid(T).name();
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auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (it == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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return nullptr;
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}
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return static_cast<T*>(Load(it->second, resourceName, parent));
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return static_cast<T*>(Load(it->second, resourceName, parent));
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}
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template <typename T>
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@@ -132,16 +179,16 @@ void ResourceManager::RegisterType(std::string typeName)
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}
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template <typename T>
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void ResourceManager::Preload(std::string resourceName)
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T* ResourceManager::LoadAsync(std::string resourceName, Resource* parent /* = nullptr */)
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{
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auto resourceTypename = typeid(T).name();
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auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (it == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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return;
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return nullptr;
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}
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Preload(it->second, resourceName);
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return static_cast<T*>(LoadAsync(it->second, resourceName, parent));
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}
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#endif
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