WIP, multithreaded loading based on exceptions, very slow probably.
This commit is contained in:
@@ -1,4 +1,7 @@
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "boost/thread/thread.hpp"
|
||||
#include "boost/thread/mutex.hpp"
|
||||
#include "boost/thread/lock_guard.hpp"
|
||||
|
||||
std::unordered_map<std::string, std::string> ResourceManager::m_CompilerTypenameToResourceType;
|
||||
std::unordered_map<std::string, std::function<Resource*(std::string)>> ResourceManager::m_FactoryFunctions;
|
||||
@@ -8,8 +11,11 @@ std::unordered_map<Resource*, Resource*> ResourceManager::m_ResourceParents;
|
||||
unsigned int ResourceManager::m_CurrentResourceTypeID = 0;
|
||||
std::unordered_map<std::string, unsigned int> ResourceManager::m_ResourceTypeIDs;
|
||||
std::unordered_map<unsigned int, unsigned int> ResourceManager::m_ResourceCount;
|
||||
bool ResourceManager::m_Preloading = false;
|
||||
FileWatcher ResourceManager::m_FileWatcher;
|
||||
std::unordered_map<std::pair<std::string, std::string>, boost::thread> ResourceManager::m_LoadingThreads;
|
||||
boost::recursive_mutex ResourceManager::m_Mutex;
|
||||
ResourceManager::SpecialResourcePointer ResourceManager::m_StillLoading;
|
||||
ResourceManager::SpecialResourcePointer ResourceManager::m_LoadWithMainThread;
|
||||
|
||||
unsigned int ResourceManager::GetTypeID(std::string resourceType)
|
||||
{
|
||||
@@ -74,37 +80,90 @@ void ResourceManager::Update()
|
||||
m_FileWatcher.Check();
|
||||
}
|
||||
|
||||
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
|
||||
Resource* ResourceManager::LoadAsync(std::string resourceType, std::string resourceName, Resource* parent /*= nullptr*/)
|
||||
{
|
||||
if (IsResourceLoaded(resourceType, resourceName)) {
|
||||
//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
|
||||
return;
|
||||
}
|
||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
||||
decltype(m_ResourceCache)::iterator it;
|
||||
//If a thread has already been launched to load this resource.
|
||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
||||
if (tIt != m_LoadingThreads.end()) {
|
||||
//If the thread is still working.
|
||||
if (tIt->second.joinable()) {
|
||||
return nullptr;
|
||||
}
|
||||
//Else, the thread is done.
|
||||
m_LoadingThreads.erase(tIt);
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
//If the thread is done, but it cannot complete the rest, main thread must complete construction.
|
||||
if (it->second == m_LoadWithMainThread) {
|
||||
AssertIsMainThread();
|
||||
return createResource(resourceType, resourceName, parent);
|
||||
}
|
||||
return it->second;
|
||||
} else {
|
||||
//If cache is still empty at cacheKey after thread finishes, it failed.
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
m_Preloading = true;
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
CreateResource(resourceType, resourceName, nullptr);
|
||||
m_Preloading = false;
|
||||
//If resource has already been loaded and cached.
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
//if ConstructByMainThread, createResource from Main.
|
||||
return it->second;
|
||||
}
|
||||
|
||||
//Create a thread that loads the resource into cache.
|
||||
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Resource* ResourceManager::Load(std::string resourceType, std::string resourceName, Resource* parent /*= nullptr*/)
|
||||
{
|
||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
||||
if (it != m_ResourceCache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
Resource* resource;
|
||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
||||
decltype(m_ResourceCache)::iterator it;
|
||||
//If a thread has already been launched to load this resource.
|
||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
||||
if (tIt != m_LoadingThreads.end()) {
|
||||
//Wait for the thread to finish loading.
|
||||
tIt->second.join();
|
||||
//Then delete the thread.
|
||||
m_LoadingThreads.erase(tIt);
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
//If the thread is done, but it cannot complete the rest, main thread must complete construction.
|
||||
if (it->second == m_LoadWithMainThread) {
|
||||
AssertIsMainThread();
|
||||
return createResource(resourceType, resourceName, parent);
|
||||
}
|
||||
return it->second;
|
||||
} else {
|
||||
//If cache is still empty at cacheKey after thread finishes, it failed.
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
//If resource has already been loaded and cached.
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
if (m_Preloading) {
|
||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||
} else {
|
||||
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
||||
}
|
||||
|
||||
return CreateResource(resourceType, resourceName, parent);
|
||||
//If resource is not cached, load and return it.
|
||||
resource = createResource(resourceType, resourceName, parent);
|
||||
if (resource == m_LoadWithMainThread) {
|
||||
//If we entered here then we know the caller is a worker thread.
|
||||
//And we know the resource must be loaded from master thread.
|
||||
throw(WorkerCannotExecute());
|
||||
}
|
||||
return resource;
|
||||
}
|
||||
|
||||
Resource* ResourceManager::CreateResource(std::string resourceType, std::string resourceName, Resource* parent)
|
||||
Resource* ResourceManager::createResource(std::string resourceType, std::string resourceName, Resource* parent)
|
||||
{
|
||||
//Lock the mutex immediately, and unlock it when leaving the function.
|
||||
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
|
||||
auto facIt = m_FactoryFunctions.find(resourceType);
|
||||
if (facIt == m_FactoryFunctions.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
|
||||
@@ -112,25 +171,43 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
|
||||
}
|
||||
|
||||
// Call the factory function
|
||||
Resource* resource;
|
||||
Resource* resource = nullptr;
|
||||
try {
|
||||
resource = facIt->second(resourceName);
|
||||
} catch (const WorkerCannotExecute& e) {
|
||||
resource = m_LoadWithMainThread;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what());
|
||||
}
|
||||
if (resource != nullptr && resource != m_LoadWithMainThread) {
|
||||
// Store IDs
|
||||
resource->TypeID = GetTypeID(resourceType);
|
||||
resource->ResourceID = GetNewResourceID(resource->TypeID);
|
||||
} catch (const std::exception& e) {
|
||||
resource = nullptr;
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what());
|
||||
}
|
||||
|
||||
// Cache
|
||||
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
|
||||
m_ResourceFromName[resourceName] = resource;
|
||||
if (parent != nullptr) {
|
||||
m_ResourceParents[resource] = parent;
|
||||
}
|
||||
|
||||
if (!boost::filesystem::is_directory(resourceName)) {
|
||||
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
|
||||
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
|
||||
}
|
||||
return resource;
|
||||
}
|
||||
|
||||
bool ResourceManager::IsMainThread()
|
||||
{
|
||||
static boost::thread::id MainThreadId = boost::this_thread::get_id();
|
||||
return boost::this_thread::get_id() == MainThreadId;
|
||||
}
|
||||
|
||||
void ResourceManager::AssertIsMainThread()
|
||||
{
|
||||
if (!IsMainThread()) {
|
||||
throw WorkerCannotExecute();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user