WIP, multithreaded loading based on exceptions, very slow probably.
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@@ -4,6 +4,7 @@
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Game::Game(int argc, char* argv[])
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{
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ResourceManager::AssertIsMainThread();
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ResourceManager::RegisterType<ConfigFile>("ConfigFile");
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<Texture>("Texture");
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