CapturePointTimers are now reset for "inactive" CapturePoints after a capture.

This commit is contained in:
verysecrethero
2016-01-20 17:32:20 +01:00
parent 35876f6425
commit a596b8746b
4 changed files with 32 additions and 10 deletions
@@ -45,6 +45,7 @@ private:
//std::vector<ComponentWrapper>
const double m_CaptureTimeToTakeOver = 15.0;
bool m_ResetTimers = false;
//vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;