CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
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@@ -45,6 +45,7 @@ private:
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//std::vector<ComponentWrapper>
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const double m_CaptureTimeToTakeOver = 15.0;
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bool m_ResetTimers = false;
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//vectors which will keep track of enter/leave changes
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std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
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