Assured the volume channels were working. Playing around with drumloop
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@@ -25,6 +25,7 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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}
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SoundSystem::~SoundSystem()
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@@ -60,6 +61,10 @@ void SoundSystem::Update(double dt)
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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updateEmitters(dt);
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updateListener(dt);
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// Editor debug info
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ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
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ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
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}
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void SoundSystem::deleteInactiveEmitters()
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@@ -287,11 +292,12 @@ bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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(bool&)emitter["Loop"] = true;
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(bool&)emitter["Loop"] = false;
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(std::string&)emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::BGM;
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setSoundProperties(source, &emitter);
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m_Sources[emitterChild] = source;
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playSound(source);
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}
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@@ -334,6 +340,12 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned & e)
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event.EmitterID = child;
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event.FilePath = "Audio/announcer/go.wav";
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m_EventBroker->Publish(event);
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// TEMP: starts bgm
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{
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Events::PlayBackgroundMusic ev;
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ev.FilePath = "Audio/bgm/ambient.wav";
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m_EventBroker->Publish(ev);
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}
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}
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return true;
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}
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@@ -384,15 +396,15 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
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bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
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{
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//if (e.Player.ID == m_LocalPlayer) {
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Events::PlaySoundOnEntity ev;
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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ev.EmitterID = child;
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std::uniform_int_distribution<int> dist(1, 12);
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int rand = dist(generator);
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ev.FilePath = "Audio/hurt/hurt" + std::to_string(rand) + ".wav";
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m_EventBroker->Publish(ev);
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Events::PlaySoundOnEntity ev;
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EntityID child = m_World->CreateEntity(m_LocalPlayer);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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ev.EmitterID = child;
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std::uniform_int_distribution<int> dist(1, 12);
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int rand = dist(generator);
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ev.FilePath = "Audio/hurt/hurt" + std::to_string(rand) + ".wav";
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m_EventBroker->Publish(ev);
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//}
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return false;
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}
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@@ -433,6 +445,16 @@ bool SoundSystem::OnComponentAttached(const Events::ComponentAttached & e)
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return false;
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}
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bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
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{
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if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
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Events::PlayBackgroundMusic ev;
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ev.FilePath = "Audio/bgm/drumstest.wav";
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m_EventBroker->Publish(ev);
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}
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return false;
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}
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void SoundSystem::setListenerOri(glm::vec3 ori)
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{
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// Calculate forward and up vector.
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