Assured the volume channels were working. Playing around with drumloop

This commit is contained in:
stiffly
2016-02-03 10:17:53 +01:00
parent 88ad127d8d
commit a64d227cab
3 changed files with 43 additions and 14 deletions
+1 -1
Submodule assets updated: 5bf03ccd54...cde9a43029
+10 -3
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@@ -9,6 +9,8 @@
#include "OpenAL/al.h" #include "OpenAL/al.h"
#include "OpenAL/alc.h" #include "OpenAL/alc.h"
#include "imgui/imgui.h"
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/Transform.h" // Absolute transform #include "Core/Transform.h" // Absolute transform
@@ -29,6 +31,7 @@
#include "Core/EPlayerDeath.h" #include "Core/EPlayerDeath.h"
#include "Core/EPlayerHealthPickup.h" #include "Core/EPlayerHealthPickup.h"
#include "Core/EComponentAttached.h" #include "Core/EComponentAttached.h"
#include "Collision/ETrigger.h"
enum class SoundType { enum class SoundType {
SFX, SFX,
@@ -90,8 +93,11 @@ private:
World* m_World = nullptr; World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr; EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources; std::unordered_map<EntityID, Source*> m_Sources;
float m_BGMVolumeChannel = 1.f;
float m_SFXVolumeChannel = 1.f;
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.0f;
bool m_EditorEnabled = false; bool m_EditorEnabled = false;
const double m_PlayerFootstepInterval = 1.0; const double m_PlayerFootstepInterval = 1.0;
double m_TimeSinceLastFootstep = 0; double m_TimeSinceLastFootstep = 0;
@@ -117,7 +123,6 @@ private:
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain; EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
EventRelay<SoundSystem, Events::Shoot> m_EShoot; EventRelay<SoundSystem, Events::Shoot> m_EShoot;
bool OnShoot(const Events::Shoot &e); bool OnShoot(const Events::Shoot &e);
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
@@ -134,6 +139,8 @@ private:
bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e); bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e);
EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached; EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached;
bool OnComponentAttached(const Events::ComponentAttached &e); bool OnComponentAttached(const Events::ComponentAttached &e);
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(const Events::TriggerTouch &e);
+32 -10
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@@ -25,6 +25,7 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured); EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
} }
SoundSystem::~SoundSystem() SoundSystem::~SoundSystem()
@@ -60,6 +61,10 @@ void SoundSystem::Update(double dt)
deleteInactiveEmitters(); // can be optimized with "EEntityDeleted" deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
updateEmitters(dt); updateEmitters(dt);
updateListener(dt); updateListener(dt);
// Editor debug info
ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
} }
void SoundSystem::deleteInactiveEmitters() void SoundSystem::deleteInactiveEmitters()
@@ -287,11 +292,12 @@ bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) { for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
auto emitterChild = m_World->CreateEntity((*it).EntityID); auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter"); auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
(bool&)emitter["Loop"] = true; (bool&)emitter["Loop"] = false;
(std::string&)emitter["FilePath"] = e.FilePath; (std::string&)emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform"); m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath); Source* source = createSource(e.FilePath);
source->Type = SoundType::BGM; source->Type = SoundType::BGM;
setSoundProperties(source, &emitter);
m_Sources[emitterChild] = source; m_Sources[emitterChild] = source;
playSound(source); playSound(source);
} }
@@ -334,6 +340,12 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned & e)
event.EmitterID = child; event.EmitterID = child;
event.FilePath = "Audio/announcer/go.wav"; event.FilePath = "Audio/announcer/go.wav";
m_EventBroker->Publish(event); m_EventBroker->Publish(event);
// TEMP: starts bgm
{
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/bgm/ambient.wav";
m_EventBroker->Publish(ev);
}
} }
return true; return true;
} }
@@ -384,15 +396,15 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e) bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{ {
//if (e.Player.ID == m_LocalPlayer) { //if (e.Player.ID == m_LocalPlayer) {
Events::PlaySoundOnEntity ev; Events::PlaySoundOnEntity ev;
EntityID child = m_World->CreateEntity(m_LocalPlayer); EntityID child = m_World->CreateEntity(m_LocalPlayer);
m_World->AttachComponent(child, "Transform"); m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter"); m_World->AttachComponent(child, "SoundEmitter");
ev.EmitterID = child; ev.EmitterID = child;
std::uniform_int_distribution<int> dist(1, 12); std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator); int rand = dist(generator);
ev.FilePath = "Audio/hurt/hurt" + std::to_string(rand) + ".wav"; ev.FilePath = "Audio/hurt/hurt" + std::to_string(rand) + ".wav";
m_EventBroker->Publish(ev); m_EventBroker->Publish(ev);
//} //}
return false; return false;
} }
@@ -433,6 +445,16 @@ bool SoundSystem::OnComponentAttached(const Events::ComponentAttached & e)
return false; return false;
} }
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
{
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/bgm/drumstest.wav";
m_EventBroker->Publish(ev);
}
return false;
}
void SoundSystem::setListenerOri(glm::vec3 ori) void SoundSystem::setListenerOri(glm::vec3 ori)
{ {
// Calculate forward and up vector. // Calculate forward and up vector.