Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts: # include/Engine/Collision/CollidableOctreeSystem.h # include/Engine/Collision/CollisionSystem.h # include/Engine/Collision/TriggerSystem.h # include/Engine/Rendering/RenderSystem.h # include/Game/Systems/PlayerSystem.h # resources/Schema/Components/Physics.xsd # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp # src/Game/Systems/HealthSystem.cpp # src/Game/Systems/PlayerSystem.cpp # src/Tests/OctTreeTestGameClass.cpp
This commit is contained in:
@@ -61,6 +61,7 @@ public:
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//into an output stream (e.g. file/std::cout, anything that has an operator<<)
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@@ -91,7 +91,7 @@ public:
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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m_ComponentInfo.Stride += sizeof(T);
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@@ -0,0 +1,20 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a capturePoint has been taken over
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struct Captured : Event
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{
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointID;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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};
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}
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#endif
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@@ -5,6 +5,14 @@
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template <typename T>
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class MemoryPoolForwardIterator;
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namespace DisableMemoryPool
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{
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//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
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//if false -> Use pool allocation.
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//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
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extern bool Value;
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}
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//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
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//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
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//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
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@@ -80,8 +88,8 @@ public:
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//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
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char* Allocate()
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{
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for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
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if (m_CurrentAllocSlot < m_NumSlots) {
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for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
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if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
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if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
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m_LowestAllocatedSlot = m_CurrentAllocSlot;
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//Mark the slot as allocated.
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@@ -93,7 +101,9 @@ public:
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else {
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m_ExtraMemory.push_back((char*)malloc(m_Stride));
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//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
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LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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if (!DisableMemoryPool::Value) {
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LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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}
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return m_ExtraMemory.back();
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}
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}
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@@ -108,7 +118,7 @@ public:
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//(i.e. IsAllocatedInPool may give false positives)
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//if it was malloc():ed
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//so, we may enter here even if we shouldn't.
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if (IsAllocatedInPool(obj)) {
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if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
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--m_NumAllocatedSlots;
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const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
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m_SlotIsAllocated[freeSlot] = false;
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+193
-65
@@ -1,19 +1,27 @@
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#ifndef Octree_h__
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#define Octree_h__
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#include <type_traits>
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#include "../Common.h"
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#include "AABB.h"
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//Fwd declarations.
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class Ray;
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namespace OctSpace
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{
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struct Output;
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struct ContainedObject;
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struct Child;
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}
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//T needs to be AABB, or inherit from AABB.
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//T also needs to have a default constructor.
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template<typename T>
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class Octree
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{
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public:
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struct Output
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{
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float CollideDistance;
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};
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Octree() = delete;
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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@@ -25,81 +33,201 @@ public:
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Octree(const Octree&& other) = delete;
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Octree& operator= (const Octree& other) = delete;
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//Add a dynamic object (one that moves around) into the tree.
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void AddDynamicObject(const AABB& box);
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void AddDynamicObject(const T& object);
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//Add a static object (that does not move) into the tree.
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void AddStaticObject(const AABB& box);
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//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
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void AddStaticObject(const T& object);
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//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
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//The type Box must be AABB, or inherit from AABB.
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template<typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
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//Empty the tree of all objects, static and dynamic.
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void ClearObjects();
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
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void ClearDynamicObjects();
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//Returns true if the ray collides with something in the tree. Result is written to [data].
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bool RayCollides(const Ray& ray, Output& data);
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bool RayCollides(const Ray& ray, OctSpace::Output& data);
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//Returns true if the box collides with something in the tree.
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//On collision with a box, that box is written to [outBoxIntersected].
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//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
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//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
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private:
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struct Child; //Fwd declaration;
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struct ContainedObject
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{
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ContainedObject()
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: Box(AABB())
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, Checked(false)
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{}
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ContainedObject(AABB box)
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: Box(box)
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, Checked(false)
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{}
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AABB Box;
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bool Checked;
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};
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Child* m_Root;
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std::vector<ContainedObject> m_StaticObjects;
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std::vector<ContainedObject> m_DynamicObjects;
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bool m_UpdatedOnce;
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unsigned int m_BoxID;
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glm::vec3 m_PrevPos;
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glm::quat m_PrevOri;
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OctSpace::Child* m_Root;
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std::vector<OctSpace::ContainedObject> m_StaticObjects;
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std::vector<OctSpace::ContainedObject> m_DynamicObjects;
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void falsifyObjectChecks();
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struct Child
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{
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<Octree::ContainedObject>& staticObjects,
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std::vector<Octree::ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in Octree.
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std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
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std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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};
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};
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namespace OctSpace
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{
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struct Output
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{
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float CollideDistance;
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};
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struct ContainedObject
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{
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ContainedObject()
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: Box(nullptr)
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, Checked(false)
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{}
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template<typename BoxlikeObject>
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ContainedObject(const BoxlikeObject& box)
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: Box(new BoxlikeObject(box))
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, Checked(false)
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{}
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std::unique_ptr<AABB> Box;
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bool Checked;
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};
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struct Child
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{
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<ContainedObject>& staticObjects,
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std::vector<ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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template<typename T, typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in Octree.
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std::vector<ContainedObject>& m_StaticObjectsRef;
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std::vector<ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
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};
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}
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template<typename T>
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Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
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: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
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{
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static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
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}
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template<typename T>
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Octree<T>::~Octree()
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{
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delete m_Root;
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}
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template<typename T>
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void Octree<T>::AddDynamicObject(const T& object)
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{
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m_Root->AddDynamicObject(object);
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m_DynamicObjects.emplace_back(object);
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}
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template<typename T>
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void Octree<T>::AddStaticObject(const T& object)
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{
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m_Root->AddStaticObject(object);
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m_StaticObjects.emplace_back(object);
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}
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template<typename T>
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template<typename Box>
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void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
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{
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static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
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falsifyObjectChecks();
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m_Root->ObjectsInSameRegion(box, outObjects);
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}
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template<typename T>
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void Octree<T>::ClearObjects()
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{
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m_StaticObjects.clear();
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m_DynamicObjects.clear();
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m_Root->ClearObjects();
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}
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template<typename T>
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void Octree<T>::ClearDynamicObjects()
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{
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m_DynamicObjects.clear();
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m_Root->ClearDynamicObjects();
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}
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template<typename T>
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bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
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{
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falsifyObjectChecks();
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data.CollideDistance = -1;
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return m_Root->RayCollides(ray, data);
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}
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template<typename T>
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bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
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{
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falsifyObjectChecks();
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return m_Root->BoxCollides(boxToTest, outBoxIntersected);
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}
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template<typename T>
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void Octree<T>::falsifyObjectChecks()
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{
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for (auto& obj : m_StaticObjects) {
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obj.Checked = false;
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}
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for (auto& obj : m_DynamicObjects) {
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obj.Checked = false;
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}
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}
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template<typename T, typename Box>
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void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
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{
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if (hasChildren()) {
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for (auto i : childIndicesContainingBox(box)) {
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m_Children[i]->ObjectsInSameRegion(box, outObjects);
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}
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} else {
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size_t startIndex = outObjects.size();
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int numDuplicates = 0;
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outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
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for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
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ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
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if (obj.Checked) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
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ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
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if (obj.Checked) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < numDuplicates; ++i) {
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outObjects.pop_back();
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}
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}
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}
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#endif
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Reference in New Issue
Block a user