Merge remote-tracking branch 'origin/master' into EditorUsefulness

# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
This commit is contained in:
2016-01-21 16:05:08 +01:00
84 changed files with 2952 additions and 1201 deletions
+3 -5
View File
@@ -23,17 +23,15 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
// Collide against octree
std::vector<AABB> octreeResult;
m_Octree->BoxesInSameRegion(*boundingBox, octreeResult);
m_Octree->ObjectsInSameRegion(*boundingBox, octreeResult);
for (auto& boxB : octreeResult) {
glm::vec3 resolutionVector;
if (Collision::IsSameBoxProbably(boxA, boxB)) {
continue;
}
if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
if (entity.HasComponent("Physics")) {
(glm::vec3&)cTransform["Position"] += resolutionVector;
cPhysics["Velocity"] = glm::vec3(0, 0, 0);
}
(glm::vec3&)cTransform["Position"] += resolutionVector;
cPhysics["Velocity"] = glm::vec3(0, 0, 0);
}
}
+23 -3
View File
@@ -34,9 +34,12 @@ void TriggerSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& com
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[tId], pId, tId);
} else {
//Entity is at least touching the trigger.
AABB completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
if (Collision::AABBVsAABB(completelyInsideBox, *playerBox) &&
glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()))) {
AABB completelyInsideBox;
bool playerFitsInTrigger = glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()));
if (playerFitsInTrigger) {
completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
}
if (playerFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, *playerBox)) {
//Entity is completely inside the trigger.
//If it was only touching before, it is erased.
m_EntitiesTouchingTrigger[tId].erase(pId);
@@ -78,3 +81,20 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& trigg
return false;
}
bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
return true;
}
bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
return true;
}
bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
return true;
}