Drag-and-drop asset picking and base work for showing component field tooltips in the editor
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@@ -1,5 +1,6 @@
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#include <imgui/imgui.h>
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#include <glm/gtx/common.hpp>
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#include <boost/filesystem/path.hpp>
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#include "../Core/System.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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@@ -8,6 +9,7 @@
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#include "../Input/EInputCommand.h"
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#include "../Rendering/IRenderer.h"
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#include "../Rendering/EPicking.h"
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#include "../Core/EFileDropped.h"
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#include "../Rendering/RenderQueueFactory.h"
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class EditorSystem : public ImpureSystem
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@@ -50,6 +52,7 @@ private:
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EntityID m_Selection = 0;
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EntityID m_LastSelection = 0;
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glm::vec3 m_Position;
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std::string m_LastDroppedFile;
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EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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@@ -61,6 +64,8 @@ private:
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bool OnMouseMove(const Events::MouseMove& e);
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EventRelay<EditorSystem, Events::Picking> m_EPicking;
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bool OnPicking(const Events::Picking& e);
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EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
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bool OnFileDropped(const Events::FileDropped& e);
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void updateWidget();
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void setWidgetMode(WidgetMode newMode);
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