Drag-and-drop asset picking and base work for showing component field tooltips in the editor

This commit is contained in:
2015-12-17 13:28:31 +01:00
parent cf6dde6c09
commit a655f0bae5
3 changed files with 41 additions and 8 deletions
+5
View File
@@ -1,5 +1,6 @@
#include <imgui/imgui.h>
#include <glm/gtx/common.hpp>
#include <boost/filesystem/path.hpp>
#include "../Core/System.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
@@ -8,6 +9,7 @@
#include "../Input/EInputCommand.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/EPicking.h"
#include "../Core/EFileDropped.h"
#include "../Rendering/RenderQueueFactory.h"
class EditorSystem : public ImpureSystem
@@ -50,6 +52,7 @@ private:
EntityID m_Selection = 0;
EntityID m_LastSelection = 0;
glm::vec3 m_Position;
std::string m_LastDroppedFile;
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -61,6 +64,8 @@ private:
bool OnMouseMove(const Events::MouseMove& e);
EventRelay<EditorSystem, Events::Picking> m_EPicking;
bool OnPicking(const Events::Picking& e);
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
void updateWidget();
void setWidgetMode(WidgetMode newMode);