Merge branch 'master' into Movement

# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
This commit is contained in:
2016-03-13 22:22:36 +01:00
47 changed files with 13403 additions and 10818 deletions
-5
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@@ -30,11 +30,6 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
Events::PlayAnonuncerVoice go;
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
m_EventBroker->Publish(go);
{
Events::ChangeBGM ev;
ev.FilePath = "Audio/BGM/Layer1.wav";
m_EventBroker->Publish(ev);
}
}
return true;
}
+5 -1
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@@ -61,7 +61,11 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
// TODO: 1 Signifies spectator, should probably have real enum here later.
// Spectators should never end up at the class select, instead put them at the SpectatorCamera.
if (swapToClass && m_PickedTeam != 1) {
camName = "PickClassCamera";
if (m_PickedTeam == 2) {
camName = "PickClassCameraRed";
} else if (m_PickedTeam == 3) {
camName = "PickClassCameraBlue";
}
} else if (e.Command == "SwapToTeamPick") {
camName = "PickTeamCamera";
} else {