Camera component and RenderQueue changes
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@@ -40,7 +40,7 @@ public:
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m_TexturePressed = resourceName;
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}
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void Draw(RenderQueueCollection& rq) override
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void Draw(RenderScene& rq) override
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{
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if (m_Texture == nullptr && !m_TextureReleased.empty()) {
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SetTexture(m_TextureReleased);
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@@ -212,7 +212,7 @@ public:
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virtual void Update(double dt) { }
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void DrawLayered(RenderQueueCollection& rq)
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void DrawLayered(RenderScene& rq)
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{
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if (this->Hidden())
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return;
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@@ -232,7 +232,7 @@ public:
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}
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}
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virtual void Draw(RenderQueueCollection& rq) { }
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virtual void Draw(RenderScene& rq) { }
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protected:
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::EventBroker* m_EventBroker;
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@@ -16,7 +16,7 @@ public:
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void EnableScissor() { m_ScissorEnabled = true; }
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void DisableScissor() { m_ScissorEnabled = false; }
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void Draw(RenderQueueCollection& rq) override
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void Draw(RenderScene& rq) override
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{
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if (m_Texture == nullptr)
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return;
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