Camera component and RenderQueue changes
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@@ -40,7 +40,7 @@ public:
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m_TexturePressed = resourceName;
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}
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void Draw(RenderQueueCollection& rq) override
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void Draw(RenderScene& rq) override
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{
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if (m_Texture == nullptr && !m_TextureReleased.empty()) {
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SetTexture(m_TextureReleased);
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