Camera component and RenderQueue changes
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@@ -16,7 +16,7 @@ public:
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void EnableScissor() { m_ScissorEnabled = true; }
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void DisableScissor() { m_ScissorEnabled = false; }
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void Draw(RenderQueueCollection& rq) override
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void Draw(RenderScene& rq) override
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{
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if (m_Texture == nullptr)
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return;
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