Camera component and RenderQueue changes

This commit is contained in:
viktorljung
2016-01-08 16:21:59 +01:00
parent bd82f75dd0
commit a7b43b06a2
23 changed files with 199 additions and 137 deletions
+2 -8
View File
@@ -26,11 +26,6 @@ public:
glm::quat Orientation() const { return m_Orientation; }
void SetOrientation(glm::quat val);
/*float Pitch() const { return m_Pitch; }
void Pitch(float val);
float Yaw() const { return m_Yaw; }
void Yaw(float val);*/
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
@@ -46,11 +41,10 @@ public:
float FarClip() const { return m_FarClip; }
void SetFarClip(float val);
void UpdateViewMatrix();
void UpdateProjectionMatrix();
private:
void UpdateViewMatrix();
void UpdateProjectionMatrix();
glm::vec3 m_Position;
glm::quat m_Orientation;