Camera component and RenderQueue changes
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@@ -26,11 +26,6 @@ public:
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glm::quat Orientation() const { return m_Orientation; }
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void SetOrientation(glm::quat val);
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/*float Pitch() const { return m_Pitch; }
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void Pitch(float val);
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float Yaw() const { return m_Yaw; }
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void Yaw(float val);*/
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glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
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glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
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@@ -46,11 +41,10 @@ public:
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float FarClip() const { return m_FarClip; }
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void SetFarClip(float val);
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void UpdateViewMatrix();
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void UpdateProjectionMatrix();
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private:
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void UpdateViewMatrix();
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void UpdateProjectionMatrix();
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glm::vec3 m_Position;
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glm::quat m_Orientation;
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