Camera component and RenderQueue changes
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@@ -31,7 +31,7 @@ public:
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}
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virtual void Initialize() = 0;
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virtual void Update(double dt) = 0;
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virtual void Draw(RenderQueueCollection& rq) = 0;
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virtual void Draw(RenderFrame& rq) = 0;
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protected:
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Rectangle m_Resolution = Rectangle(1280, 720);
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